Update "Red Skies"
Update "Red Skies" (changelog) was introduced on 2 June 2021. This update is notable for the introduction of commander sights for ground vehicles and rank VII for aircraft.
Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.7 |
Contents
- 1 New vehicles
- 2 New locations and missions
- 3 Ground Vehicle model, damage model, characteristic and weaponry changes:
- 4 Aircraft and helicopter model, damage model, characteristic and weaponry changes:
- 5 Naval fleet model, damage model, characteristic and weaponry changes:
- 6 Economy and research
- 7 Customization
- 8 Interface
- 9 Game mechanics
- 10 Graphical
- 11 Sound
- 12 Changes and fixes for VR devices
- 13 Smaller updates that came afterwards
- 13.1 03.06.2021
- 13.2 04.06.2021
- 13.3 07.06.2021
- 13.4 09.06.2021 (2.7.0.36 / 2.7.0.42 - Xbox, 2.7.0.33 - Playstation)
- 13.5 10.06.2021
- 13.6 11.06.2021 (2.7.0.40)
- 13.7 16.06.2021 (2.7.0.51 - PC / 2.7.0.47- Xbox, Playstation)
- 13.8 17.06.2021 (2.7.0.58)
- 13.9 18.06.2021 (2.7.0.63)
- 13.10 23.06.2021 (2.7.0.68)
- 13.11 24.06.2021 (2.7.0.73)
- 13.12 29.06.2021 (Server update)
- 13.13 30.06.2021 (2.7.0.84 PC / 2.7.0.80 Xbox, Playstation)
- 13.14 02.07.2021 (2.7.0.95 - PC / 2.7.0.95 - Xbox)
- 13.15 07.07.2021 (2.7.0.106 PC / 2.7.0.102 Xbox, Playstation)
- 13.16 08.07.2021 (2.7.0.109)
- 13.17 13.07.2021 (Server update)
- 13.18 14.07.2021 (2.07.0.118 - PC / 2.7.0.113 - Xbox, Playstation)
- 13.19 16.07.2021 (2.7.0.122)
- 13.20 19.07.2021 (2.7.0.123)
- 13.21 21.07.2021 (2.7.0.126 - PC / 2.7.0.124 - Xbox, Playstation)
- 13.22 22.07.2021 (Server update)
- 13.23 27.07.2021 (2.7.0.146)
- 13.24 28.07.2021
- 13.25 29.07.2021 (Server update)
- 13.26 04.08.2021 (2.7.0.170 (2.7.0.167 - Xbox, Playstation))
- 13.27 09.08.2021 (2.7.0.176)
- 13.28 11.08.2021 (2.7.0.182 (2.7.0.180 — Xbox, Playstation))
- 13.29 16.08.2021 (2.7.0.194)
- 13.30 17.08.2021 (Battle Rating changes)
- 13.31 18.08.2021 (2.7.0.204 (2.7.0.201 — Xbox, Playstation))
- 13.32 19.08.2021 (2.7.0.208)
- 13.33 23.08.2021 (Server update)
- 13.34 25.08.2021 (2.7.0.218 (2.7.0.215 — Xbox, Playstation))
- 13.35 26.08.2021 (Server update)
- 13.36 30.08.2021 (2.7.0.223)
- 13.37 31.08.2021 (Server update)
- 13.38 01.09.2021 (2.7.0.229 (2.7.0.228 — Xbox, Playstation))
- 13.39 01309.2021 (2.7.0.235)
New vehicles
Aircraft
USA
Germany
USSR
Britain
- Sea Vixen F.A.W. Mk.2 (premium)
Japan
- P-51C-11-NT (premium)
China
Italy
France
Sweden
- Bf 109 G-6 (premium)
Ground vehicles
Germany
- Marder A1-
- TAM 2IP (premium)
USSR
Britain
Japan
China
Italy
France
Sweden
USA
- USS Wyoming (BB-32)
- USS Candid (AM-154)
Germany
- VS-8 Schell I (premium)
USSR
Britain
Italy
Helicopters
Britain
- Scout AH.Mk.1 (detailed cockpit has been added)
- Lynx AH.Mk.1 (detailed cockpit has been added)
- G-LYNX (detailed cockpit has been added)
France
- SA.316B Alouette III (detailed cockpit has been added)
- IAR 316B (detailed cockpit has been added)
New locations and missions
- New location for mixed battles "Red desert"
- New naval location "Drowned city"
Location and mission updates
- Animation for distant windmills and pump jacks has been added.
- Visual issues of snow have been fixed for the location "Stalingrad - tank battle".
- Airfields at the higher ranks will now be protected by modern anti-aircraft guns, including missile weaponry, in aircraft RB missions where an integrated system of different fields for battles at different ranks was received in recent updates.
- The following missions now have the mechanics of different airfields for battles at different ranks:
- Operation "Sicily"
- Operation "Korea"
- Operation "Ruhr"
- Operation "Tunisia"
- Operation "Zhengzhou"
- Operation "China Civil War 1946"
- Overall rework of visuals in "Pacific Hidden Base"
Enduring Confrontation
- The "Sicily" mission is back in rotation. The mission is based on the greatly reworked EC logics, for which the other EC missions will have transferred soon. The full list of changes you may find in previous changelog during the testing of "Sicily". Additional changes are:
- Mission is rotated 90 degrees in order for every team to have its own part on land and sea.
- Every team has its own carrier.
- Mission's size is increased from 7x7 to 8x8 squares; the square sides are 8,192 metres.
- Modern AA systems, Including missiles, have been added to airfield protection in high rank battles.
- New mission "Denmark" is available in custom battles only, its size is 128x128 km.
- Known bug: AI ships may ram and get stuck in each other.
- Migration to this logic will occur in stages, during this major update.
- Modern AA systems, Including missiles, have been added to airfield protection in high rank battles in the following missions: "Maginot Line", "Tunisia", "Zhengzhou", and "China Civil War 1946".
Ground Vehicle model, damage model, characteristic and weaponry changes:
- The aiming algorithm for semi-automatic missiles has been improved. The new algorithm takes into account movement of the vehicle and target much better, with improved accuracy and without swinging off the trajectory, both in automatic and manual modes. The algorithm works for all SAM SPAA's with semi-automatic guidance, as well as for any ATGM launched from the ground or from helicopters.
- The limit for launching missiles on the go has been removed for the Sidam Mistral SPAA.
- Protection analysis is now able to show overpressure damage effects.
- Physically correct tracks have been added for:
- Germany: Panther A, Panther D, Panther F, Panther G, Jagdpanther, Bfw.Jagdpanther, Tiger H1, Tiger E
- France: Panther "Dauphine"
- China: CM11
- Japan: Heavy Tank No.6
- USSR: T-V
- T-90A — shell from research tier I 3BM22 has been changed to 3BM42. Tier IV shell 3BM42M has been changed to 3BM46.
- T-80U — shell from research tier I 3BM22 has been changed to 3BM42. Tier IV shell 3BM42M has been changed to 3BM46.
- T-72B3 — shell from research tier I 3BM22 has been changed to 3BM42. Tier IV shell 3BM42M has been changed to 3BM60.
- Leopard 2A6, Strv 122B PLSS — balancing reduction of the rate of fire has been revoked.
- Leclerc S1, S2 — commander's thermal imager has been changed to IR night vision device. Source: Tankograd Nr.8001, Leclerc // Editions Techniques pour l'Automobile et l'Industrie, Char Leclerc // (report).
- M48 Super - the physically correct tracks have been temporarily revoked.
- Type-74, Type-74F, Type-74G — mantlet armour now consists of voluminous armour.
- M60A1, M60A1 "D.C.Ariete", M60A1 RISE(P), M60A3 TTS, M60A3 TTS(China), M60 AMBT — turret armour now consists of voluminous armour.
- Leopard 2A4, Strv 121 — composite armour now voluminous. Armour durability has been specified to be more correct for striking angles. Weak zones have been increased due to design features of the gunner's sight.
- Challenger Mk.2, Challenger Mk.3, Challenger 2, Challenger 2 (2F) — composite armour now consists of voluminous armour.
- M1, IPM1, M1A1 — turret and front hull armour now consists of voluminous armour.
- Challenger 2 (2F) — a bug with a missing armour part when using the Dorchester 2F modification has been fixed. (report).
- Strv 104, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10, Challenger Mk.2, Challenger Mk.3, Conqueror — traverse angles for the anti-aircraft machine gun have been clarified.
- Т-72АВ (TURMS-T) — the armour has been clarified. Armour characteristics have been adjusted according to Т-72A 1983 (report).
- Strv 103-0, Strv 103A, Strv 103C — A bug that prevented automatic distance setting for the laser rangefinder has been fixed.
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
Weaponry
- FJ-4B VMF-232 - 4х AIM-9B preset has been added.
- F3H-2 — AIM-7C missile has been added.
- Javelin F.(A.W.) Mk.9 — in 4х Firestreak weapon preset, outboard guns have been removed.
- T2 — AIM-9B modification has been removed, 2хAIM-9B preset is now available by default. RP or GE, spent on this modification will be refunded.
- Mirage IIIC — AIM-9B modification has been removed, 2хAIM-9B preset is now available by default. RP or GE, spent on this modification will be refunded.
- Mirage IIIE — AIM-9B modification has been removed, 2хAIM-9B preset is now available by default. RP or GE spent on this modification will be refunded.
- Lightning F.6 — Firestreak modification has been removed, 2хFirestreaks preset is now available by default. RP or GE spent on this modification will be refunded.
- For most aircraft of rank VI and above possessing air-to-air missiles, default missile presets have been introduced. These presets are available for aircraft with missiles of different types and those able to use more than two missiles of each type at a time.
- List of the aircraft that have received default presets with air-to-air missiles without the need to research the modifications:
- FJ-4B — 2х AIM-9B preset has been added.
- FJ-4B VMF-232 — 2х AIM-9B preset has been added.
- F9F-8 — 2х AIM-9B preset has been added.
- F11F-1 — 2х AIM-9B preset has been added.
- F3H-2 — 2х AIM-9B preset has been added.
- F-100D — 2х AIM-9B preset has been added.
- F8U-2 — 2х AIM-9B preset is now available without opening this modification.
- A-7D — 2х AIM-9B preset has been added.
- Phantom FGR.2 — a 2х AIM-9D and 1х SUU-23/A preset has been added.
- Phantom FG.1 — a 2х AIM-9D and 1х SUU-23/A preset has been added.
- F-4C — 2х AIM-9B and 1х SUU-23/A presets have been added on the central pylon.
- F-4E — 2х AIM-9B preset has been added.
- F-4F Early — 2х AIM-9B FGW.2 preset has been added.
- F-5С — 2х AIM-9B preset has been added.
- F-104G — 2х AIM-9B preset has been added.
- MiG-21MF — 2х R-3S preset has been added.
- МiG-21СМТ — 2х R-3s preset has been added.
- МiG-21bis — 2х R-3s preset has been added.
- Su-17М2 — 2х R-60 preset has been added.
- Javelin F.(A.W.) Mk.9 — 2х Firestreak preset has been added.
- Scimitar F Mk.1 — 2х AIM-9B preset has been added.
- Hunter F.6 — 2х SRAAM preset has been added.
- Lightning F.6 — 2х Firestreak presets are now available without opening this modification.
- F-1 — 2х AIM-9B preset has been added.
- F-4EJ — 2х AIM-9B preset has been added.
- F-104J — 2х AIM-9B preset has been added.
- F-104G (China) — 2х AIM-9B preset has been added.
- F-104S — 2х AIM-9B preset has been added.
- F-100A — 2х AIM-9B preset has been added.
- F-100D (France) — 2х AIM-9B preset has been added.
- J32B — 2х RB24 preset has been added.
- J35D — 2х RB24 preset has been added.
- T2 — 2х AIM-9B presets are now available without opening this modification.
- List of the aircraft that have received default presets with air-to-air missiles without the need to research the modifications:
- NS-45 cannon — AP-T round has been added (Source: сравнительная таблица основных характеристик 45-мм. авиационных автоматических пушек ОКБ-15 и ОКБ-16 по результатам государственных испытаний в НИИ АВ ВВС КА)
- Ho 229 v.3 — armour piercing composite rigid tracer shell has been added to "armoured targets" belt.
- P-63A-5 (USSR), P-63C-5 (USSR), P-63A-10 (USSR) — 500 lb bomb has been changed to FAB-250 in the secondary weapon menu.
- P-400 — 500 lb bomb has been added.
- P-39K-1 (USSR), P-39Q-15 (USSR) — FAB 250 bomb has been added.
- P-39N-0, P-39Q-5 — 500 lb bomb has been added.
- Do 217E-2, Do 217E-4 - Separate bomb drop has been added for bombs of the 250, 500 and 1000 kg.
- F9F-8 — type of the 1000 lb bomb has been changed from AN-M65 to LDGP Mk 83.
- F-4EJ Phantom II — a bug has been fixed that prevented the selection of belt type for the gun pods.
- F.222.2 — an inconsistency between machine guns models and their names has been fixed.
- J35D — a bug has been fixed, due to which the m/56d preset could be obtained by researching m/57d modification.
- Ka-29 — a bug has been fixed, due to which 2А42 gun wasn't designated as secondary.
- Mi-24P (Germany) / Mi-24P HFS 80 - additional reload of 9M114 ATGM has been added.
- A-4E Early — forward guns have been changed from Mk 12 Mod 3 to Mk 12 Mod 0. (report)
- Buccaneer S.2 — incorrect display of some weapon presets have been corrected. (report)
- F-4E Phantom II — AGM-65B Maverick has been added.
- GP 50 bomb — weight of the bomb has been corrected to 59 kg, weight of the TNT to 29.2 kg.
- Browning M2 — the difference in the rate of fire has been fixed. Specifically, the M2 gun mounted on aircraft varied and is now corrected to 750 rpm
- F8U-2 — name of the ZUNI rocket launcher modification has been corrected. (report)
- Q-5A — Lack of selecting of different countermeasure options (flares and chaff) has been fixed (report).
- MiG-21MF — radar warning system has been added.
- F7F-3 — 1,000lb Mk12 Mod 0 mines have been added.
- Phantom FGR.2 — AIM-9G has been added to the weaponry presets.
- Phantom FG.1 — AIM-9G has been added to the weaponry presets.
- A129CBT — a bug has been fixed due to which flares and IRCM could not be installed simultaneously. Incorrect weapon presets after researching FN GMP400 LCC and FN RMP LC modifications have been fixed.
- For some helicopter machine guns, their belts have been updated to modern ammunition. (report)
- AIM-9D / AIM-9G — G tolerance has been increased to 18G.
Other
- J-4, J-2 — a bug has been fixed due to which it was possible to activate the bomb sight after take off, when using OFAB-250 bombs.
- Hornet Mk.III — modification "150 octane fuel" has been added.
- SAAB B17B - A bug which caused duplication of suspended weaponry presets on the aircraft has been fixed (report)
- He 219 A-7 - A bug where the armour on the right engine differs from the left one by 1mm has been fixed.
- B6N1, B6N2, B6N2a — a bug has been fixed that prevented the protected fuel tanks from being repaired.
- Ki-45 otsu, Ki-45 hei — a bug with missing module "compressor" has been fixed.
- P-61C-1 — a visual display of the broken left propeller has been fixed. (report)
- P-40F-5 — a bug has been fixed that prevented the protected fuel tanks from being repaired.
- Mi-28N — angles of aiming, locking and tracking the target have been corrected. (report)
- B6N1, B6N2, B6N2a — incorrect warning about the cockpit placeholder has been removed. (report)
- Mi-28N — Armour has been reworked.
- A bug has been fixed for some bombers with an inconsistency of the number of gun stations to the number of gunners.
- Localization issues have been resolved for some aircraft modifications.
- Correct bomb load images have been implemented to the suspended weaponry menu for the following aircraft:
- F.222.2
- N.C.223.3
- Potez 633
- LeO 451 early
- LeO 451 late
- M.B.162
- Horizontal stabilizers have been split into two parts on the damage model for the USA, USSR, German, French and Chinese aircraft, as well as helicopters. Now if part of a stabilizer is damaged, it will rip off instead of destroying both parts. The remaining nations (Britain, Japan, Italy, Sweden) will be added later.
Flight Model changes:
- G8N1, Ki-49 (all modifications), P-39 (all modifications), P-40 (all modifications) — The flight model has been updated. Engine operating modes have been clarified. The distribution of fuel across tanks has been corrected. The polars of the wings, fuselage and propeller blades have been recalculated and updated. The behavior of the aircraft when releasing mechanization has been clarified.
- H8K (all modifications) — The flight model has been updated. Engine operating modes have been clarified. The distribution of fuel across tanks has been corrected. The polars of the wings, fuselage and propeller blades have been recalculated and updated. Seaworthiness has been improved. Takeoff and landing have been simplified.
- Sea mines — lifetime has been increased to 15 minutes. Mine ammo stowages have become unreplenishable for all vessels armed with mines. I.e. the ability to drop mines once in a battle.
- Detection distance for mines and torpedoes has been increased. Enemy torpedo detection range now depends on the vessel's size and height and approximately equals to:
- boats - 100-200m
- destroyers - 400-500m
- Cruisers, battleships - 600-700m
- Enemy mines might be detected at distances approximately half of the above listed.
- Allied torpedoes and mine detection distance is double of the above listed.
- Now, if the guns did not have time to aim at the aiming point, and the player switches weapon group, the guns continue aiming at the point where the player was aiming. Works with disabled target designation for AI gunners.
- Ammo storage for all ships with the depth charge stocks have been removed. At the same time the spare charges remained on racks near the mortars.
- 100-mm/70 SM-5-1 gun (Chapaev, Sverdlov, Zheleznyakov) — remotely fused AA shell ZS-56 has been changed to ZS-55.
- Imperatritsa Maria, Poltava — characteristics of the 4500mm torpedo (1912) have been corrected.
- IJN Agano — fire rate of the 80mm/60 Type 98 gun has been corrected to 25 rpm. Two triple-barreled 25mm guns have been removed from the superstructure.
- Aquilone — AI fire on aerial targets has been corrected. Fire distance and accuracy have been increased. A bug with the reduced distance limit of the main guns has been fixed.
- Ognevoy, Tashkent — number of first order shots have been increased to 24.
- For AP shells of the 152 mm/47 Mk.16 and 203-мм/55 Mk.14 cannons (USS Cleveland, USS New Orleans) the parameters of the frontal resistance have been corrected which leads to the changes in the armour penetration.
- HMS Invincible — stern torpedo launcher and torpedo ammo rack have been added.
- HMS Dreadnought — stern torpedo launcher and torpedo ammo rack have been added. Positioning of the bow torpedo launchers has been corrected in accordance with blueprints.
- USS Baltimore — elevation angles have been corrected for 40mm Bofors guns.
- USS Baltimore, USS Helena — Mk.46 semi-AP round has been added for 127mm\38 Mk.12 guns.
- HMS Liverpool — remote fuse rounds have been added for 152mm and 102mm guns.
- RN Pola, RN Zara, RN Trento — overestimated spread has been corrected for 203mm/53 Ansaldo mod.1927 and mod.1924 guns.
- Frunze — a bug has been fixed that prevented a full ammo rack of 45mm rounds.
- SMS Von der Tann, SMS Helgoland, SMS Kaiser — one torpedo has been removed from the side torpedo launchers.
- SMS Von der Tann, SMS Helgoland, SMS Kaiser — one torpedo has been removed from side torpedo launchers, where "spoon" tube covers have been installed. Spare torpedoes have been moved to stowages.
- PT-109 — Unnecessary modification with depth charges has been removed.
- The damage model of destroyers has been changed and now corresponds to a "cruiser" form. The hull is divided into compartments responsible for flooding and housing the remaining modules. The crew is located in several internal compartments, from where it can be replenished into crew-carrying modules.
- Explosive armour Breach - Explosive armour Breach has been implemented for naval battles for all high-explosive projectiles with an instant fuse. When the shell detonates on an obstacle, the explosion penetration will be checked. And if it is sufficient for a breach, a gap in the obstacle will be breached into which gases and a sheaf of debris will rush. This allows optimization of the number of calculations for explosions on the armour and leads to a unified calculation of the force and damage of fragments and sectors of their dispersion. HE shells have become more effective in hitting modules and crew inside the ship if they have enough blast penetration.
- On all large ships the damage model of open gunnery and units with open shields has been redesigned. They are now more susceptible to damage from close bursts and shrapnel.
- Unnecessary holes appearing on naval vessels have been removed. Holes will only appear on the hull of the ship.
- A bug with the probability of detonation of a vessel's own torpedoes has been fixed. The chance that the torpedo will detonate when it is destroyed is now 3-7% (depending on the conditions of destruction). There is also a small chance of detonation when a torpedo is exposed to a severe fire. If one torpedo detonates other torpedoes in the explosion zone may detonate under the same conditions. The probability will be checked for each torpedo individually. The force of the torpedo explosion depends on the type and quantity of explosives in its warhead and causes appropriate damage to the vessel in its radius. So a torpedo explosion in the launcher or in the cellar will not necessarily result in instant destruction of a ship, but it is possible. So is the chain detonation of all torpedoes affected by the explosion.
- Nurnberg — The shape and thickness of armoured belts and armoured decks have been fixed. The armour of bow cellars, barbettes and the deckhouses have been fixed. Armour on rangefinder posts have been added. Location and number of ammunition cellars has been corrected. Gun shields have been added for six twin-barrelled 20mm guns.
- SMS Kaiser — A bug that caused the 150mm artillery shells to be unavailable in a battle has been fixed. 88mm cannons have been moved to the anti-aircraft weapons group.
- IJN Ikoma — Armour of the main calibre turrets has been fixed.
- IJN Tone — 50mm rings have been added to the armoured deck above the cellars inside the barbettes.
- Krasny Krym, Krasny Kavkaz, HMS Kent — Excessive roll on turning has been corrected.
- HMS Southampton — The shape and location of the fuel tanks has been corrected. Armour thickness and materials have been corrected for barbettes, side armour on ammo stowages, and main calibre turrets.
- Syonan — Location and size of ammunition, fuel tanks, engine room have been corrected. Ammunition elevators and a visual radar model have been added.
- IJN Kiyoshimo — The model of the superstructure and funnel to permit rotation for the first torpedo launcher of 360 degrees have been changed.
- Kerch — Incorrect weaponry in the vehicle card has been fixed. Two spare torpedoes have been added. Incorrect specifications of torpedoes mod. 1910 have been fixed.
- HMS Liverpool — armour thickness and materials have been corrected for barbettes, ammo stowages, and the deck.
- USS Brooklyn, USS Helena — incorrect armour thickness on the main calibre turrets have been corrected.
- RN Trento — size, number, and positioning of the fuel tanks have been specified.
- USS Cleveland — thickness of the rear armour of the main calibre turrets has been changed.
- IJN Hyuga — gaps in armour, between armour belts and casemates of the 150mm guns, have been removed.
- T22, T31, Leipzig — armour shields for 20mm guns have been added.
- Anton Schmitt (Type 1936) — armour shield for quad-barreled 20mm guns has been added.
- PT-6 — a bug has been fixed that prevented the water pump from repairing.
- Type 1936A — display of the tip for depth charges in the x-ray mode has been fixed.
- IJN Isuzu — inconsistency of the speed in the info card and in battle has been fixed.
- PC-451 — displaying ammo stowage and water pump tips in the x-ray mode has been corrected.
- Zheleznyakov, Sverdlov, Chapaev, HMCS Haida — an issue with internal modules outside the hull has been solved.
- USS Helena - conning tower armour has been removed in accordance with historical data.
- A bug with the display of turret rotation when viewed from a distance has been fixed for the Soviet armoured boats. Turrets turning onboard were displayed in the stowed position.
- Sparks for all hit effects have been optimized and unified.
- The trajectory of falling shells now continues to be highlighted (if this option is enabled) when switching weapon groups after a shot.
- Visibility of naval shell tracers has been improved.
- "Rosomacha", "Yenot" — A bug that made it impossible to place a decoration on the deck has been fixed.
- Poltava — The display of the tarpaulin cover of the third turret of the main calibre turret has been fixed.
- HMCS Brantford (Flower Class (K-218)) — The location of the navigation lights has been fixed.
- PT-15 (Type 11) — Display of the antennas when looking at the boat from distance has been fixed.
- USS Fletcher — A bug with the radar antenna hanging in the air in destroyed state has been fixed.
- Leipzig — stern superstructure model has been fixed. Ship's model has been applied in accordance with the state of the ship before wrecking with Prinz Eugen in 1944.
- HMS Hawkins — layout of the ammo stowage on the main calibre guns have been fixed.
- HMS Dido, HMS Arethusa — visual layout of the number and positions of the engines has been changed to reflect historical accuracy.
- IJN Agano — central superstructure has been fixed.
- RN Pola — stern anchor, missing in the 1941 configuration, has been removed.
- RN Turbine, RN Aquilone — ship names in gold letters have been added to the stern.
- HMNZS Leander — a bug with a missing deck part on the bow end has been fixed.
- USS Aylwin (Farragut (DD-355)) — the engine room has been reworked in accordance with blueprints.
- RN Geniere — destroyed bridge casing visuals have been fixed.
- Karl Galster, Anton Schmitt — excessive rudder blade has been removed.
- SF40 Leichte — a bug with the mis-allocation of ammo stowage to guns near where they are located, has been corrected. Previously, some guns were replenished from the stowage located on the opposite side.
- IJN Kako — depth charges have been removed from the x-ray mode on modifications without them.
- JDS Yūgure (DD-184) — transcription of the name and number has been corrected. Ship name has been added to the stern.
- Effect of the shell blast in the air has been reworked.
Localization
- Comandanti Medaglie d'Oro — Ship's name has been fixed. Instead of the series Comandanti Medaglie d'Oro the ship has received the name Commandante Margottini.
Interface
- Ship names in the research tree, vehicle cards and in the battles have been changed. Some ships have received their own names. Some have received new designation numbers or an indication of the series or class. State naming has been redesigned according to the historical period. For example Italian ships from the monarchy period have received the letters RN as a prefix to the name. The following ships have received new names and titles:
- Type 1934a(1944) – Z15 Erich Steinbrinck
- Type 1934a(1940) – Z12 Erich Giese
- Type 1936(1941) – Z22 Anton Schmidtt, 1940
- Type 1936A(mob) – Z32
- Type 1936b – Z43
- S-100 (1944) – S-100
- S-100 (1945) – S-147
- Type М(1943) – M-802
- Pr.7U – Soobrazitelny, 1943
- Pr.159 – SKR-1
- Pr.35 – SKR-7
- Clemson (DD-336) – USS Litchfield
- Clemson (DD-213) – USS Barker
- Farragut (DD-355) – USS Aylwin
- Town(L45) – HMS Churchill
- G class – HMS Grafton
- N class – HMS Nepal
- K class – HMS Kelvin
- J class – HMS Jervis
- Battle (D14) – HMS Armada
- Battle (D37) – HMAS Tobruk
- Tribal – HMS Eskimo
- Hunt (L71) – HMS Calpe
- Hunt (L79) – HMS Brissenden
- Dark(FPB 1101) – Dark Adventurer
- Dark(FPB 1102) – Dark Aggressor
- Isles class – HMS Liscomb
- Flower class – HMS Brantford
- River class – HMS Spey
- SGB(S309) – SGB Grey Goose
- SGB(S304) – SGB Grey Fox
- Type Brave – Brave Borderer
- Desynchronization of the aiming marker from the crosshair in the binoculars when aiming on move has been fixed.
- Crew member roles, different from their main, have been added to the x-ray mode.
- Delay for cannon elevation guidance has been removed in naval battles.
Other:
- Default shortcut for the keyboard for the ranging shot has been added - L.Ctrl + LMB
Economy and research
- Rank VII has been introduced for aviation. New max BR is 11.0.
- Br for the following aircraft has been changed from 10.7 to 11.0:
- F-4E Phantom II
- MiG-21bis
- Phantom FGR.2
- Phantom FG.1
- F-4EJ Phantom II
- Mirage IIIE
- Rank changes:
- F-4E Phantom II — moved from rank VI to VII
- A-7D — moved after AV-8C from rank VI to VII
- MiG-21MF — moved from rank VI to VII
- MiG-21SMT — moved from rank VI to VII
- MiG-21bis — moved from rank VI to VII
- Su-17M2 — moved from rank VI to VII
- Yak-38 — moved from rank V to VI
- Phantom FGR.2 — moved from rank VI to VII
- Phantom FG.1 — moved from rank VI to VII
- Harrier GR1 — moved from rank V to VI
- AV-8A — moved from rank V to VI
- F-4EJ Phantom II — moved from rank VI to VII
- F-104G — moved from rank VI to VII
- F-5A — moved from rank VI to VII
- Mirage IIIC — moved from rank VI to VII
- Mirage IIIE — moved from rank VI to VII
- J35D — moved from rank VI to VII
- F-4F Early — moved from rank VI to VII
- Bf 109 G-2 — moved to rank IV.
- Br for the following aircraft has been changed from 10.7 to 11.0:
- Meteor F Mk.8 Reaper (Premium) — Purchase cost has been changed from 8090 to 8380 GE.
- Harrier GR.1 (Premium) — Purchase cost has been changed from 8910 to 9090 GE.
- G.91 R/4 (Italy, Premium) - Is now available for purchase with GE.
- M3A3 Stuart (China) and M5A1 Stuart (China) — Have been grouped.
- M24 (China) — Has been moved to the position after the group with Light Tank M3A3 Stuart (China) and Light Tank M5A1 Stuart (China).
- Chi-Ha Kai (China) — Has been moved to rank II.
- M4A4 (China) and M4A1 (75) W (China) — Has been moved to the lineup after the T-34 (1943) (China).
- Т-34-85 Gai (China) — Has been moved to rank IV.
- The required number of vehicles to unlock the next rank in the Chinese research tree for ground vehicles has been changed:
- On rank I: 6 —> 5
- On rank II: 5 —> 6
- On rank V: 4 —> 5
- Changes in the German ground forces research tree:
- Pz.IV G — has been moved to rank II.
- The BR range of ground vehicles has been expanded to 11.0 BR. MBT's with BR 10.7 have been moved to BR 11.0.
- List of vehicles that receiving change because of BR changes in all game modes:
- Challenger 2 (2F) — 11.0
- Leclerc S1, S2 — 11.0
- Leopard 2A5, 2A6 — 11.0
- Strv 122A — 11.0
- Strv 122B PLSS — 11.0
- Ariete PSO — 11.0
- Type 90, 90B - 11.0
- M1A2 - 11.0
- Т-72B3 — 10.7
- Т-80U — 10.7
- Т-90А — 10.7
- ZTZ99 - 10.7
- List of vehicles that receiving change because of BR changes in all game modes:
- SGB Grey Fox and Fairmile D (697) — Switched places in the research tree.
- USS Northampton — Has been moved to rank IV. Research cost has been changed from 610.000 to 360.000.
Customization
- MERDC camouflage schemes for late US ground vehicles have been updated.
- New MERDC "Red Desert" and "Summer Verdant" camouflage schemes have been added for late US ground vehicles.
- New MHN and MAN three-colour camouflage schemes have been added for German ground vehicles..
- Winter single-colour camouflages of USSR, Germany and USA have been updated.
- Deforming paint schemes for the late Swedish tanks have been updated.
- Tiger H1 — "One color grey camouflage" has been added for purchase with Golden Eagles.
- Finnish pattern set for IiO 90M (Sweden) has been added.
- New award for ground vehicles has been added - "Firefighter" - granted for fire fighting assistance to an ally, a new game mechanic.
Interface
- Vehicle and mission type filter has been added to the mission creation in custom battles.
- Displaying of the heading angle from the attack direction has been added to the protection analysis view in the hangar.
- In protection analysis you may now use exact rounds from belts of automatic cannons.
Game mechanics
- The mechanics of firefighting assistance has been added to ground battles. The ability to extinguish fires for all allies is available for light tanks and by playing in a squad you can help with it for any squad member regardless of the player's vehicle (like repair). In order to assist, the ally must not be able to fight fire themself - no FPE module on the vehicle or it is out of supply. By extinguishing fire the player will spend one of their own FPE units.
- The mechanics of commander's sight has been added for some ground vehicles of ranks IV-VII. The list of pre-configured vehicles (will be updated as mechanics are added to other vehicles)
- USA: HSTV-L, M103, M1128, M1A2 Abrams, M247, M3A3 Bradley, M41A1, M47, M48A1, M60, M60A1 (AOS), M60A1 RISE (P), M60A2, M60 AMBT, M60A3 TTS, M901, Magach 3, MBT-70, Merkava Mk.1, Merkava Mk.2B, Merkava Mk.3D, T54E1, T92, T95E1, XM-803.
- Germany: Begleitpanzer 57, SPz BMP-1, Gepard, JPz 4-5, KPz-70, Leopard 1A5, Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2K, Leopard 2 PL, Leopard A1A1 (L/44), C2A1, Leopard I, Leopard A1A1, Marder A1-, mKPz M47 G, M48A2 C, M48A2 G A2, M48 Super, Jagdtiger, Radkampfwagen 90, JaPz.K A2, Class 3 (P), TAM, TAM 2C, TAM 2IP.
- USSR: BMP-1, BMP-2M, IS-3, IS-4M, IS-7, IT-1, Object 120, Object 268, Object 279, Object 685, Object 906, PT-76B, SU-122-54, T-10A, T-10M, T-54 (1947), T-54 (1949), T-54 (1951), T-55AM-1, T-55A, T-62, T-62M-1, T-64B, T-64A (1971), T-72AV (TURMS-T), T-80B, T-80BVM, T-80U, Т-90А, Type 62, ZPRK 2S6, ZSU-23-4,ZSU-37-2.
- Britain: Centurion Action X, Centurion Mk.10, Centurion Mk.3, Strv 81 (RB 52), Centurion Mk.5/1, Challenger Mk.2, Challenger 2 (2F), Challenger 2, Challenger Mk.3, Chieftain Marksman, Chieftain Mk.10, Chieftain Mk.3, Chieftain Mk.5, Conqueror, Falcon, Striker, Caernarvon, FV4202, Warrior, Olifant Mk.1A, Olifant Mk.2, Rooikat 105, Rooikat Mk.1D, Rooikat MTTD, ZA-35, Stormer HVM, TTD, VFM5, Vickers MBT, Vickers Mk.7.
- Japan: M41A1, M47, ST-A3, STB-1, Type 16, Type 61, Type 74, Type 74 F, Type 74G, Type 89, Type 90, Type 90 (B).
- China: M48A1, M60A3 TTS, PGZ09, PT-76, PTL02, PTZ89, Т-62 №545, Type 59, ZTZ59D1, Type 62, Type 63-I, Type 69, T-69 II G, ZBD86, WMA301, ZTZ99.
- France: AMX-10RC, AMX-30, AMX-30 (1972), AMX-30 ACRA, AMX-30B2, AMX-30B2 BRENUS, AMX-30 DCA, AMX-32, AMX-40, AMX-50 Foch, AMX-50 Surbaissé, AMX-50 Surblindé, Leclerc, Leclerc S2, MARS 15, SK-105A2.
- Italy: Centauro, Centauro ROMOR, Ariete, Ariete (P), Ariete PSO, Centauro MGS, Leopard 1A5, M47 (105/55), M60A1 "D.C.Ariete", OF-40, OF-40 Mk.2A, OF-40 (MTCA), OTOMATIC.
- Sweden: CV 90105 TML, CV 90120, Strv 101, Strv 104, Strv 121, Strv 122A, Strv 81, Strv 81 (RB 52).
- The mechanics of using duplicate fire controls (a simulation of the commander's use of redundant controls and ocular gunner sight periscope) by commander has been added for some ground vehicles of ranks V-VII. In case of loss of consciousness a gunner will retain fire control if this feature is in operation on the tank and the tank commander is also alive. The list of pre-configured vehicles (will be updated as mechanics are added to other vehicles):
- USA: HSTV-L, M1 Abrams, IPM1, M103, M1128, M1A1 Abrams, M1A2 Abrams, M247, M3 Bradley, M3A3 Bradley, M41A1, M47, M48A1, M551, M60, M60A1 (AOS), M60A1 RISE (P), M60 AMBT, M60A3 TTS, Magach 3, MBT-70, Merkava Mk.1, Merkava Mk.2B, Merkava Mk.3D, T54E1, T92, T95E1, XM8, XM-803, XM-1 (Chrysler), XM-1 (GM).
- Germany: Begleitpanzer 57, Gepard, KPz-70, Leopard 1A5, Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2K, Leopard 2 PL, Leopard A1A1 (L/44), C2A1, Leopard I, Leopard A1A1, Marder A1-, mKPz M47 G, M48A2 C, M48A2 G A2, M48 Super, Radkampfwagen 90, JaPz.K A2, Class 3 (P), TAM, TAM 2C, TAM 2IP.
- USSR: BMP-2, BMP-2M, BMP-3, T-72AV (TURMS-T), T-72B3, T-80U, T-80BVM, Т-90А.
- Britain: Challenger Mk.2, Challenger 2 (2F), Challenger 2, Challenger Mk.3, Chieftain Marksman, Chieftain Mk.10, Chieftain Mk.3, Chieftain Mk.5, Conqueror, Falcon, Warrior, Rooikat 105, Rooikat Mk.1D, Rooikat MTTD, ZA-35, TTD, VFM5, Vickers Mk.7.
- Japan: M41A1, STB-1, Type 16, Type 74, Type 74 F, Type 74G, Type 89, Type 90, Type 90 (B).
- China: CM11, M48A1, M60A3 TTS, PGZ09, ZTZ96A, ZTZ99.
- France: AMX-10RC, AMX-30, AMX-30 (1972), AMX-30 ACRA, AMX-30B2, AMX-30B2 BRENUS, AMX-30 DCA, AMX-30 Super, AMX-32, AMX-40, Leclerc, Leclerc S2, SK-105A2.
- Italy: Centauro, Centauro ROMOR, Ariete, Ariete (P), Ariete PSO, Centauro MGS, Dardo, Leopard 1A5, M47 (105/55), M60A1 "D.C.Ariete", OF-40, OF-40 Mk.2A, OF-40 (MTCA), OTOMATIC.
- Sweden: CV 90105 TML, CV 90120, Strv 121, Strv 122A, Strv 122B PLSS, Strf 9040C, Strf 9040 BILL, Lvkv 9040C.
- The mechanics of range correction in the sight based on range measurement results with laser rangefinder has been added to ground RB.
- Torpedo speed multiplier in AB has been changed from a constant ‘equal to 3' to a piecewise linear dependence on the traveled distance:
- Up to 4 km the multiplier is 3;
- From 4 to 8 km multiplier drops linearly from 3 to 1;
- Over 8 km the multiplier is 1.
- Tracked vehicles are now more controllable on turning and pivoting, inertia in the direction of the turn has been reduced, the turn ends faster when the turn control has been released.
Graphical
- Thermal vision render has been improved, the picture looks more natural when using green or red channels.
- Nuclear blast effect has been updated. On "Maximum" and "Movie" modes you may now see the blast wave destroying buildings and environments. Blast wave details for other graphic modes have been reduced.
- New hit effects for the 206-480 mm shells have been added.
- New effects for artillery explosions in ground battles have been added.
- New effects when hitting red bricks have been added.
- Visual shot effect has been hidden in a naval vessels's sight to improve visibility.
- FV4005 — The visual shot effect has been changed.
- New shooting effect type has been added for the 40 mm anti-aircraft guns.
- The time for smoke disappearing and its appearanve when aircraft bombs explode have been adjusted.
- Effects of fires and smoke on the ground have been reworked and improved.
- Erroneous night glow on some effects has been removed.
- The problem with low FPS while flying behind a burning aircraft has been fixed.
- All smoke trail effects on missiles have been changed.
- All aircraft fire effects have been changed.
- Sparks for all hit effects have been optimized and unified.
- Effect of bursting shells in the air has been updated.
- The trajectory of falling shells continues to be highlighted when switching weapon groups after the shot. To do this you need to enable the corresponding option in the settings.
- The visibility of naval shell traces has been improved.
Sound
- The sound of all ground vehicles guns, except for machine guns, have been reworked for third-person and gunner view with all allied and enemy vehicles. Powder blast is emphasized, while part of metallic sounds have been removed.
- Aircraft firing sounds have been improved, all shots now have increased density at low frequencies.
- New sounds of the vehicle tracks have been added for the ground vehicles produced in the 80's and later. There are 4 types in total: tracks for main battle tanks, tracks for light tanks, tracks for amphibians, tracks for infantry fighting vehicles.
- Unique vehicle track sounds have been added for all enemy/allied ground vehicles in accordance with the sounds of the player's vehicles..
- Authentic track sounds for the STRV103 series have been introduced.
- New sounds for the ATGM TOW system have been created - sound of a launching missile's navigation system before launching and the sound of the missile firing.
- A new mechanism for the sound of ground vehicles falling onto the suspension has been added.
- The system for managing the sound events of explosions has been improved so that an excess of explosions doesn't cause the loss of some important sound events such as enemy engines and track sounds.
- Explosion sounds have been reworked so that they now fade out more clearly with distance to a listener and do not create local oversaturated areas that could potentially begin to overload the game sound mix in the low frequency area or suppress the overall sound level.
- The global reverb system has been redesigned so as to improve the positioning of sound events and to make the game's sound mix cleaner.
- Internal game sound channel routing has been redesigned for more correct sound reproduction on multi channel speaker systems.
- Overload of the game sounds on the consoles during an intensive battle and shots from the main calibre cannons on ships have been fixed.
- The sound of rapid fire anti-aircraft guns that was disappearing on consoles has been fixed.
- The sound design of several areas on the Seversk 13 location has been created in order to emphasize the atmosphere and mood of the location.
Changes and fixes for VR devices
- VR: The game now utilizes OpenXR. VR support has been reworked:
- Depth perception has been improved.
- Visual clarity has been improved compared to the previous implementation at the same supersampling levels. This also allows players to achieve similar quality at lower supersampling levels.
- The overall image quality in VR has been improved.
- TAA is now supported in VR (while the option was previously available in the UI, it had no effect in VR).
- DLSS is now supported in VR.
- There are now three options for in-game flatscreen mirror windows: both eyes (similar to the old implementation), left or right eye only (both adjusted to the window's aspect ratio).
- Zoom axis now works across all cameras in VR, not just in cockpit view.
- Oculus ASW should now produce better results.
- GUI has been adjusted to require less head movement in VR to reach corner elements.
- Double vision and/or artifacts around close objects have been fixed.
- Incorrect lighting and shadowing of a fuselage when viewed from the cockpit have been fixed.
- Fighter Pilot Tutorial not being completable in VR has been fixed.
Smaller updates that came afterwards
03.06.2021
First update (2.7.0.16)
- A bug which would result in the incorrect trajectory of anti-tank guided missiles after being launched has been fixed.
- K2 - the materials comprising the deck have been fixed.
- A bug that prevented AI aircraft from taking off from carriers in the historical mission "Fate of Hiryū" has been fixed.
- Mi-28N — the armour material of the pilot's door has been fixed.
- Sea Vixen F.A.W. Mk.2 — combined weapon presets with 1,000lbs bombs have been added
Second update (2.7.0.18)
- A bug where it was sometimes impossible to shoot again after using shell chase mode in naval battles has been fixed.
- Linux client crash when clicking the "Make a screenshot" button has been fixed.
- A client crash when using the "Download additional content only in the hangar" feature has been fixed.
- Sagittario 2 — a bug with the missing air brake has been fixed.
- Sea Vixen F.A.W. Mk.2 — 1,000lbs bomb has been changed to 1000 LB G.P. Mk.I.
- P-39Q-5, P-39N-0 — a bug has been fixed, that showed empty M8 tubes when the 500lbs bomb AN-M64A1 was installed.
- P-400 — a bug has been fixed that prevented the displaying of the 500lbs bomb.
04.06.2021
First update (2.7.0.19)
- Ground Vehicle model, damage model, characteristic and weaponry changes
- Strv 122B PLSS — A bug where the controls for the commander's optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
- Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
- A bug that caused the periodic flares firing function not to work has been fixed.
- A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
- Centurion Mk.1 — A bug where the commander's sight camera would not work due to an unfinished model has been fixed.
- Aircraft and helicopter model, damage model, characteristic and weaponry changes
- J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the "armoured targets" ammunition belt for the 8 mm Ksp m/22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for "ground targets" has been removed.
- Sound
- Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
- The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
- The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
- Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
- The volume of a ground vehicle's suspension (as it bounces up/down) will now depend on the player's engine volume setting.
- The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
- A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.
Second update (Server update)
- Enduring Confrontation
- All missions
- A bug that would cause AI strike aircraft to be unable to find the correct targets and therefore not appear in battle has been fixed.
- A bug that would cause AI strike aircraft to fly around the last point of their designated route (at the edge of a location) has been fixed.
- "Sicily" and "Denmark"
- Now, in these two missions (built using the previously introduced new logic), up to two ground battles may start at the beginning of a mission, allowing players using strike aircraft to go to battle immediately after the mission has started.
- Visuals
- The size of marks left by 76mm naval rounds after striking a point has been increased.
- The visibility of tracer rounds in naval battles has been improved
- Fleet characteristics, model, damage model, and armaments
- A bug relating to the calculation of damage has been fixed. Previously, it prevented some projectiles, especially HE rounds, from dealing the correct amount of damage.
- A bug that prevented fuel tanks on destroyers from receiving shrapnel and HE damage has been fixed.
07.06.2021
First update (2.7.0.25)
- General changes
- Fixed a bug that caused the loading screen to freeze after joining battle.
Second update (Server update)
- Economy indicators (Rewards, repair cost) of vehicles where the BR was changed in the release of the "Red Skies" update have been returned to the level before update release. These unplanned changes were done mistakenly due to an increase in the maximum available vehicle BR.
- Enduring Confrontation
- Changed the logic of AI strike aircraft. Now, even if the ground battle is over, but there are enough ground units left for the battlefield, AI strike aircraft will continue attacking them.
- Airfields in the locations Ruhr and Vietnam have been converted to the rank system.
- In missions with the rank system of airfields, airfield modules now have the correct HP values. Previously, they may have had the HP value mistakenly set to 0.
- All missions with old logic:
- AI strike aviation templates have been converted to the new version of the logic (previously used for Sicily and Denmark) in order to resolve old bugs that are corrected in the new logic, as well as to take another step towards migration of all EC missions to the new logic.
09.06.2021 (2.7.0.36 / 2.7.0.42 - Xbox, 2.7.0.33 - Playstation)
- The driver in ground vehicles now switches gears more correctly when moving up or down a hill.
- Phantom FG.1, Phantom FGR.2 - fixed missing texture on the AIM-9G/9D missile pylon.
- OS2U-3 - fixed a bug with obstructed view for the gunner (report).
- A bug that caused the radial menu to not work when playing with a gamepad for some players by using control settings different from standard (flying out in an event, fire extinguisher, artillery strike) has been fixed.
- Aircraft model, damage model, characteristic and weaponry changes
- SA 313B Alouette II (Germany), SA 313B Alouette II (France) — fixed a bug where the MG sight might disappear whilst using the weapon selector.
- Etendard IVM - fixed a bug where an antenna might remain when the tail is torn off.
- Firefly FR.Mk.V - fixed a bug that prevented installation of 250 lb or 500 lb bombs separately from rockets (report).
- A.109EOA-2, A129CBT - fixed a bug that disabled stabilization from the gunner view in certain sectors.
- SB-2 (all series) - bomb drop order has been corrected for DER-19 and DER-33 pylons.
- MiG-21F-13 - the thickness of the headrest has been corrected to 16 mm.
- Harrier GR.3, Jaguar GR.1, AV-8A, AV-8C, Phantom FG.1, FGR.2 — incorrect overload limit equal to 4G for launch AIM-9D and AIM-9G missiles has been revoked.
- Flight model changes
- MiG-23M - the maximum indicated air speed has been increased to 1,400 kph.
- Ground vehicles model, damage model, characteristic and weaponry changes
- Ostwind, Ostwind II — fixed a bug that prevented part of the ammo rack from exploding even if the module had been destroyed ("blackened").
- M47, mKpz M47, M47 (Japan) - gun depression angle has been corrected from -5 to -10 degrees (report).
- FV102 Striker — Issues causing an inability to fire ATGMs after the commander was killed has been fixed.
- Fleets model, damage model, characteristic and weaponry changes
- IJN Yugumo - fixed insufficient draft.
- HMS Belfast, HMS Liverpool - the armour type on specific elements has been fixed.
- USS Baltimore - fixed the type of armour decking.
- S-204 Lang - MG34 machine gun changed to MG15.
- Xbox
- A bug that caused HDR mode to be active in the game on the Xbox Series X even though it had been turned off in the settings of the console or display has been fixed.
- PS4
- A client crash when starting A Test Flight In aircraft has been fixed.
- VR
- The game now launches correctly in VR mode using a WMR Headset with the Easy Anticheat checkbox enabled in the launcher.
10.06.2021
First update (2.7.0.37)
- A bug that caused tree branches and leaves to appear without transparency, at some camera angles, has been fixed.
- A bug, where it was impossible to interact with the tactical map in VR mode, has been fixed.
- A bug, where VR on some AMD GPUs could display black dot artifacts, has been fixed.
- A bug which caused excessive shading on the screen when using high ambient occlusion settings and when switching the antialiasing settings from TAA to FXAA has been fixed.
Second update (Server update)
- Aircraft model, damage model, characteristic and weaponry changes
- Sagittario 2 — 30mm HE round of the Hispano HS 825 gun has been corrected:
- weight from 360 to 220 grams,
- velocity from 1,080 to 1,050 mps,
- RDX explosives weight from 27 to 50 grams.
- Incorrect belts "Ground targets", "Stealth" and "Air targets" have been removed.
- Fixed a bug where the R-23T missile locked on target via IR search-and-track device might self-destruct in a network game.
11.06.2021 (2.7.0.40)
- In the missions "[Operation] Smolensk 1941", "[Operation] Smolensk 1943","[Event] Operation Uranus, and "[Operation] Mozdok. Winter 1943", the winter air temperature has been specified.
- The mission "[Event] Operation Uranus" has been transferred to a ranked airfield system. The bombing of bases, and AI attackers, have also been added.
- A bug where AI aircraft in a formation were unable to take off from the deck of the ship in the historical mission "To Scratch One Flat-Top" has been fixed.
- A bug which would cause helicopters to de-sync from battles wherein surface to air missiles were used has been fixed.
- VR
- A game crash has been fixed that occured in some cases after ~10 minutes in the Windows Mixed Reality headset.
- For better performance, Windows Mixed Reality users are advised to disable Hardware-Accelerated GPU Scheduling Benchmarks in Windows options: System > Display > Graphic Options.
16.06.2021 (2.7.0.51 - PC / 2.7.0.47- Xbox, Playstation)
- Fixed an incorrect throttle changing from WEP to 100% in "Relative control sensitivity" mode.
- Ground vehicle gear change whilst going up slopes has been improved.
- Fixed a bug that caused a gear up warning indicator after the landing gear was torn off.
- Incorrect reload indicator of auxiliary armament (rockets, depth charges) after depletion of the first stage stowage of main calibre guns has been fixed in naval battles.
- Fixed a bug that caused aircraft to crash on the airfield after reconnection to a battle.
- Action panel for ground vehicles now has a tooltip and icon of the current shell type.
- Action panel for ground vehicles now has an indicator of the smoke grenade salvo (number in salvo/total number).
- Fixed a bug that prevented user created missions from appearing in the missions list.
- The display of unachieved medals in the "Awards" menu has been improved.
- RN Geniere is no longer displayed as a Premium ship in the hangar.
- The illumination radius of illuminating shells in mixed battles has been increased from 600 to 1,700 metres. The triggering height has been increased from 450 to 600 metres.
- Missions and locations
- Completely corrected a bug, where distant ground vehicles in mixed battles might be displayed underground on specific places in locations.
- Aircraft model, damage model, characteristic and weaponry changes
- B-29, Tu-4 — nuclear weapon carriers now spawn in the air over the airfield. Flight time before the bomb is dropped has been reduced from 2 minutes 30 seconds to 1 minute 50 seconds, depending on the distance between the airfield and a drop point.
- P-43A-1 — an incorrect carrier respawn for this type has been revoked.
- "Red Angel" rocket — explosive mass has been corrected to 39 kg (report).
- Sea Venom FAW 20 — a second radar display has been added.
- AH-1G — mounted 20mm М195 gun now has selectable ammo belts.
- Mi-24P (Germany), Mi-24P HFS 80, Mi-24V, Mi-24D, Mi-24P, Mi-28N, Ka-29, Ka-50, Ka-52 — mounted 23mm GSh-23L guns now have selectable ammo belts.
- PB4Y-2 Privateer — 1,000 lbs Mk-13 Mod 0 mine has been added.
- Buccaneer S.2 — a bug has been fixed that prevented the aircraft from entering a battle due to lack of the offensive armament (report).
- Ground vehicle model, damage model, characteristic and weaponry changes
- Strv 104, Warrior — added option for entering range data from the laser rangefinder to the sight.
- T-80U — a bug with the incorrect display of components of the turret combined armour in the x-ray mode has been fixed.
- ZPRK 2S6 — fixed a bug with the missing commander's IR searchlight after researching the modification 2S6M1.
- Cromwell V RP-3, BM-8-24, Calliope, M26 (T99), 15 cm Pz.W.42, RBT-5 - overpressure damage has been specified. Damage to rockets outside the hull may not initiate this type of damage.
- PGZ-04A — fixed a bug preventing missile reloading in Arcade battles. A bug with missing missiles with certain combinations of default, HE and/or AP belts has been fixed as well.
- TTD — overestimated visibility value has been fixed.
- VR
- Double images in the mirrors in aircraft cockpits have been fixed.
- Missing objects in the right lens have been fixed.
- A bug where the vignette of the sight on AGM-65 Maverick missiles wasn't moving, has been fixed.
17.06.2021 (2.7.0.58)
- P-47N — fixed a bug that caused incorrect control in mouse aim mode (twitching while correcting a roll whilst maneuvering).
- MiG-21, F-4 Phantom II, J-7 — excessive fuel consumption at low and medium thrust has been fixed.
- MiG-23 — hitmarker from a gun has been corrected when the radar in the HUD is on.
- VR
- Geometry glitching in the periphery of vision has been fixed for Pimax headsets and the like.
18.06.2021 (2.7.0.63)
- AH-1F — sight positioning for the gun has been fixed.
- The option "Download additional content only in the hangar" is back.
- VR
- View centering in Pimax headsets with "Reset tracking position" shortcut has been fixed.
23.06.2021 (2.7.0.68)
- Fixed a bug where objects might disappear from a location at certain view angles, when using laser warning systems and night vision devices
- Fixed a bug that caused a client freeze when leaving a battle.
- Fixed a bug that made an enemy tank silhouette visible through a smoke screen in tank Arcade when pointing the gun marker at it .
- Fixed a bug that disabled third-person view tank gun control after switching view between binoculars and commander sight (report)
- Excessive armour penetration of DM11A1, DM13, and M266 anti-aircraft belts has been fixed.
- Fixed a bug where firing rounds were visible on Dardo IFV from the gunner's view when firing on the go.
- Missing notification when a player is unable to respawn in battle in a vehicle has been fixed.
- Item exchange from the "Red Skies" trophy is now available for console players
- Ground vehicle model, damage model, characteristic and weaponry changes
- Armour areas vulnerable to low calibre projectiles on the T-80BVM tank have been fixed.
- Leopard 2A4, Challenger 2, Challenger 2 (2F), Т-72А, Т-72АВ TURMS-T — a bug where a projectile might ignore certain layers of the combined armour has been fixed .
- A bug with a projectile ignoring certain armour layers when hitting between ERA blocks has been fixed.
- Olifant Mk.2, TTD - smoke grenades type has been corrected.
- 115mm 3BM28 round — round type has been corrected to full-body APFSDS made of depleted uranium, armour penetration values have been corrected accordingly.
- 23mm HEFI-T round for AZP-23 gun — explosives type and weight corrected from 8g TNT to 13g A-IX-2
- 30mm HEFI, HEFI-T rounds for 2А42, 2А72, 2А38 guns — explosive's type has been corrected from TNT to A-IX-2
- 115mm round 3BK15M — initial velocity has been corrected from 800m/s to 1,060m/s
- 115mm round 3BM21 — initial velocity has been corrected from 1,620m/s to 1,600m/s
- 115mm rounds 3BM3, 3BM4 — shell weight has been specified in the infocard from 5.55kg to 4 kg. Previously, the weight was indicated with a sabot.
- Speed drop at distance has been specified for the following rounds:
- 23mm AP-I, HEFI-T for AZP-23 gun
- 30mm AP-I, HEFI, HEFI-t for 2А42, 2А72, 2А38 guns
- 100mm HE 3OF32 round
- 120mm HEATFS OCC 120 G1, DM12, M830, M830A1 rounds
- 125mm HE rounds 3OF19, 3OF26, DTB-125
- 125mm HEATFS 3BK12, 3BK18M, DTP-125 rounds
- 125mm APFSDS 3BM9. 3BM15, 3BM22 rounds
- Aircraft model, damage model, characteristic and weaponry changes
- J5N1 - a bug has been fixed that displayed armoured glass as steel in the armour view tab.
- A129CBT - a bug has been fixed that prevented installation of the BGM-71D TOW-2 anti-tank missiles
- Brigand B 1 - a bug has been fixed that caused duplication of the rocket and bomb presets in the suspended armament menu
- He 111 H-16 - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm MG FF/M gun.
- Yer-2 (ACh-30B) (e) - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm ShVAK gun.
- F-104S - a bug has been fixed with the required modification to install specific sets of suspended armament.
- Mi-24 - incorrect pylons for 'S-24' and 'S-8' rockets have been fixed.
- M24A1 gun - rate of fire has been corrected from 1,500 to 750 rpm
- Uncle Tom rocket - explosive weight has been corrected from 11.97 to 51.25 kg (report)
- 37mm HEFI-T round of the N-37 gun — explosive's weight has been corrected from 34 to 37g.
- Fuse delay has been reduced for the following rounds:
- 20mm HE-I, HEI-T, HE rounds for ShVAK and B-20 guns
- 23mm HEFI-t rounds for GSh-23, NS-23, NR-23 guns
- 23mm HEFI-T and HE-I rounds of the VYa-23 and PTB-23 guns
- 37mm HEFI-T round of the N-37 gun
- 45mm HEFI-T round of the NS-45 gun
- 20mm HI, HE-I rounds of the Hispano guns
- Fleets model, damage model, characteristic and weaponry changes
- RN Etna — traverse angles of the main calibre turrets have been increased.
- Leipzig, Nürnberg — stern main calibre turrets now able to rotate for 360 degrees.
24.06.2021 (2.7.0.73)
- A small amount of bifurcation while zooming in VR mode (with VR headsets) had been fixed (report).
- A bug which caused naval shells to rotate in different directions or change rotation speed whilst in flight and being observed in the shell chase camera has been fixed.
29.06.2021 (Server update)
- Mi-28N, Ka-52 — S-13DF missile has been changed to S-13OF with the А-IX-2 explosives weight equal to 6.9 kg. An incorrect calculation of TNT equivalent required for striking armoured targets has been corrected that led to an ammunition type change for balance reasons.
- RS-82, RS-132 rockets, Rb05A missile — missing overpressure damage has been fixed.
- The radius of shockwaves has been recalculated. The damage radius has been set according to the peak value of the shockwave's frontal pressure. For vehicles with an open fighting compartment, the threshold values have been set to 100 kPa to result in an unconditional crew knock out, and 30 kPa as a minimal value to damage the crew.
- Leopard-2PL — turret armour has been additionally specified, a bug which resulted in a sharp drop in armour durability over the area of combined armour screen on the turret has been fixed.
- ZTZ96A — Turret armour has been fixed. Previously, its protection was slightly lower than the ZTZ96.
- Т-55АМ-1, Т-62М-1 — A bug where the resistance of the combined armour on the frontal upper armour plate against the APCR shells has been overestimated (470 mm → 450 mm) has been fixed.
- The damage Model on the machine gun ball mount and mechanic driver's visor flaps on some vehicles has been fixed. Previously in some situations armour resistance of these areas might be overestimated when fired at armour plate joints. Vehicle list:
- MKPz M47 G
- Pz.Bef.Wg.VI P
- Pz.III B
- Pz.III J1
- Pz.III J
- Pz.III L
- Pz.III M
- Pz.IV F1
- Pz.IV F2
- Pz.IV G
- Pz.IV H
- Pz.IV J
- Tiger II (H)
- Tiger II (10.5 cm Kw.K)
- Tiger II (P)
- Tiger E
- Tiger H1
- VK 45.01 (P)
- Brummbär
- M24
- M26
- M4
- M46
- M47
- M4A1
- M4A1 (76) W
- M4A2 (76) W
- M4A2
- M4A3 (105)
- M4A3E2
- M4A3 (76) W
- T20
- T25
- T26E1-1
- T29
- T32
- KV-1 (L-11)
- КV-1 (ZiS-5)
- КV-1S
- КV-2 (1940)
- KV-220
- T-34 (1942)
- T-34-85 (D-5T)
- Т-34-85
- Т-34-85E
30.06.2021 (2.7.0.84 PC / 2.7.0.80 Xbox, Playstation)
- Ground vehicles model, damage model, characteristic and weaponry changes
- Erratic movement of guided missiles when observed in flight has been fixed.
- Physically correct tracks now shown in the hit camera.
- A bug has been fixed which displayed crew members and modules in server replays as low-poly models.
- Identification friend or foe for commanders' sights has been added to SB mode (duplicates the gunner's sights behaviour).
- In the modifications window you can now see a projectile's characteristics when you hover the cursor over it.
- Challenger 2, Challenger 2 (2F) — transmission operation and gear values have been specified. Intermediate gear values have been added to improve overall performance. Source: David Brown Santasalo TN54E official brochure.
- VFM5 — transmission operation and gear values have been specified. (report).
- Begleitpanzer 57 — a bug with missing duplicate gun controls of commander in x-ray mode has been fixed.
- C2A1 — a bug with incorrect mud shield material in the hangar has been fixed.
- Vickers MBT — a bug where there was no turret control when selecting a sighting machine gun as the main weapon has been fixed.
- 120mm DM11 — type of the shell has been corrected, it now features the remote fuse ability.
- M47 (105/55) — elevation angles have been increased from -5/+19 to -10/+20 degrees.
- Rooikat 105 TD, Rooikat MTTD — the number of steering axles has been reduced. First and second axles steer now (fourth was previously steered incorrectly).
- M56 — recoil has been reduced.
- M60A2 — a bug has been fixed with excessive repair time of the turret machine gun.
- Сhieftain Mk.10, Challenger Mk.2, Challenger Mk.3 — elevation speed has been increased from 4.5 to 22.5 degrees (report).
- Pz.III M, Pz. III N, Pz.IV H, Pz.Wef.Bg.IV J, Panzer IV/70A, Panzer IV/70V — a bug has been fixed that prevented track durability increase when installing the modification Ostketten/Winterketten.
- M15/42, M42 Contraereo, 75/34 M42, 75/34 M43, 105/25 M43, 75/46 M43 — transmission operation and gear values have been specified. Max reverse speed is now 3.3 km/h. Max speed is 38 km/h. Source: CARRO ARMATO FIAT ANSALDO Modelli M42-M43, Norme d'uso e manutenzione, 2^ Edizione, 1944.
- Sd.Kfz. 6/2 — a bug has been fixed that prevented the selection of the second type of the HEIT round in the protection analysis.
- Challenger 2 (2F), Challenger 2, Т-80БВМ, Т-72А, Т-34-85, Tiger H1, Leopard 2A5 — a bug with tracks turning while the turret turned in the hit camera has been fixed.
- AMX-13 (HOT) — HOT missiles displayed correctly in flight and will not now fly sideways.
- Strv 103 — removed excessive gun traverse after installing the engine modification.
- T-80BVM — Armour has been fixed. It is now impossible to damage the tank with low powered HE shells.
- KV-1S — Bugs related to the armour which, in some cases caused, shells to ignore the armour at high angles by a causing double ricochet, have been fixed.
- Bugs in the operation of volumetric shells which,in some rare cases, could cause anomalous penetration into overlapping bulk armour joints have been fixed.
- A bug, where shells hitting a target at large angles could cause damage to some tank modules while ignoring the armour, has been fixed.
- Aircraft model, damage model, characteristic and weaponry changes
- A bug has been fixed, that caused a seeker to lock on target when pointing an observation camera at the sun. Missile launch was also possible, which led to missile self-destruct.
- A bug has been fixed that displayed HE round explosives weight in the info card when selecting AP rounds for auto cannons.
- A bug has been fixed that prevented automatic target tracking in helicopters at certain areas of the location "Normandy" in missions "Normandy" and "Fields of Normandy".
- Wellington (all series) — 1,000 lbs bomb has been replaced from AN-M65A1 to G.P.MK1 (report).
- Ju 288C — display of the incorrect material of the pilot's seats armour has been fixed.
- J-7E — a bug has been fixed, when the modification "Type 500" was not required for 500 kg bomb presets.
- F-1 — display of the icons in the suspended weapon menu has been fixed, icons are now set to the standard.
- Fleet model, damage model, characteristic and weaponry changes
- Shell tracking camera behavior has been improved:
- Camera return speed has been increased;
- Viewing angle has been increased;
- Camera stopping distance before shells hit the target has been reduced.
- Erich Giese — Ship's name in the research tree has been aligned with the general rule: Z12 Erich Giese (report).
- SMS Westfalen — Armour thickness of armour deck, bevels and anti-torpedo bulkhead have been corrected.
- RN Zara — Traverse angles of the first and fourth main calibre turrets have been increased: ±145° → ±150°.
- Other fixes
- The counting of the "Atlas Stones" achievement has been fixed (for the Battle Pass).
- Camera speed in replays no longer depends on the selected playback speed(report).
- A bug that made it impossible to leave the statistics screen in a single mission has been fixed (report).
- In the "Training squadron" creation window you can now navigate through the interface elements using a keyboard arrows or the gamepad D-pad.
- A bug that caused the blocked crew icon to remain red in some cases after a lock has been released has been fixed.
- Now in the battle log it will be specified how the player's vehicle was destroyed (by machine gun, shell, explosion, torpedo, etc).
- The "Active Scouting" button will no longer be displayed in the events selection menu. The function itself, as before, is available by predefined button.
02.07.2021 (2.7.0.95 - PC / 2.7.0.95 - Xbox)
- The "Battle of the South Pacific" mission from the historical campaign is now playable in RB mode again. The aircraft carrier can be destroyed.
- The camera will now only track shells if you have pressed and held the firing button on a loaded and ready to fire cannon. This way, shell tracking will not interfere with automatic cannon fire.
- A bug which would cause white foam to appear for a short period of time at the start of naval battles, or in the hangar, has been fixed.
- PC: improved OpenXR interaction (virtual reality headset) to allow a further decrease to the possibility of the client crashing and also to also improve performance on some hardware.
- Xbox: removed automatic target lock when pressing L2/LT in ground battles.
07.07.2021 (2.7.0.106 PC / 2.7.0.102 Xbox, Playstation)
- Ground vehicles model, damage model, characteristic and weaponry changes
- The armour piercing values of shells in the "Modifications" window now correspond to values in the info cards for shells.
- The incorrect indication of the enemy that destroyed your vehicle has been fixed in the kill camera.
- A bug has been fixed where the equivalent of multi-layer armour structures located at large angles was smaller than indicated in the protection analysis.
- U-SH 405, AMX-13 (SS.11), AMX-13 (HOT) — damage to the external ammunition (ATGM and rockets) will no longer initiate overpressure damage.
- Aircraft model, damage model, characteristic and weaponry changes
- Tiger HAD, Tiger HAP - a bug has been fixed that resulted in HOT-3 launching containers remaining closed after all missiles deplete in the following presets: "HOT-3 x8, Mistral x2, SNEB x12" and "HOT-3 x 8, Mistral x4".
- P-400 - a bug has been fixed that allowed installation of the 500lb AN-M64A1 bomb without researching the corresponding modification.
- A129CBT, A.109EOA-2 - a bug has been fixed with the "TOW-2" missile modification that did not match the installed missile ITOW.
- F3H-2 - a bug has been fixed that caused the entire tail being detached when the fin was torn off.
- A-7D - a bug has been fixed where the rudder remained undamaged when the fin was damaged.
- Fleets model, damage model, characteristic and weaponry changes
- The shell chase camera has been improved. For better view, the camera now stops at a distance before the shell hits the target, no matter how far the shells travel.
- M-802 — display of the ship's skin has been improved.
- Groza — display of the ship's skin has been improved.
- Aerial Enduring Confrontation
- All aerial EC missions have been transferred to the rank system for airfields, making airfield size and AAA depend on the rank of battles. The number of airfields now also depend on the rank of battles:
- Low ranks:
- 3 near airfields
- 2 medium distance airfields
- 2 distant airfields
- Medium ranks:
- no near airfields
- 3 medium distance airfields
- 2 distant airfields
- High ranks:
- no near airfields
- no medium distance airfields
- 3 distant airfields
- Low ranks:
- Other
- A rare client crash whilst interacting with game chat has been fixed.
08.07.2021 (2.7.0.109)
- Changes to VR mode and VR headsets
- A bug has been fixed that caused artefacts with SSAA enabled.
- A bug with "floating" collimator sights in specific aircraft has been fixed.
13.07.2021 (Server update)
- BR changes. Open the full table.
All the announced rearrangements of vehicles in the tech trees will be applied when the economy update goes live.
- HSTV-L - The operation of the auto loader has been specified. Previously it could shoot 6 rounds before it had to be reloaded. Now the auto loader allows the shooting of all ammunition with no reload required. Source: report
- Leopard 2A5, Leopard 2PL - round types have been updated. The DM33 round has been replaced with the DM43, the DM23 round has been replaced with the DM33.
- Leopard 2K - the DM23 round has been added.
- JPz. 4-5 - the default M332 APCR round has been replaced with the DM502 HESH round. The M332 round is no longer available for this vehicle.
- Challenger 2 - round types have been updated. The L26 round has been moved to the tier I modifications. The L27A1 round has been added to tier IV modifications.
- Challenger Mk.3, Vickers Mk.7 - the L26 round has been added.
- Centauro I 105 - round types have been updated.The new default round is the M456. The M735 round has been added to the tier I modifications. The DM23 has been added to the tier IV modifications.
- XM1(C), XM1(GM) - turret protection against APFSDS rounds has been improved. Provided protection against 115mm 3BM4 rounds along the course an arc of 60 degrees at 1,000 meters.
- Olifant Mk.2 - turret protection against shaped-charge rounds has been improved. Provided protection against chemical rounds of calibers 100-105 mm along the course arc of 60 degrees.
- TAM-2IP - turret protection against shaped-charge rounds has been specified. Provided partial protection against chemical rounds of calibers 90-100 mm from the front.
- Respawn points cost for helicopters with powerful unguided rockets (S-13, S-24) in ground RB has been changed: basic - 227 RP, minimal - 182 RP.
- MiG-23M, MiG-21bis — as a balance change, the R-13M missile has been replaced by the more advanced R-13M1 with a higher angular target tracking speed, increased target acquisition range, and is also less sensitive to countermeasures
- MiG-23M — presets of 2хR-13М1 supplemented by 2х R-23R or 2хR-23T have been added.
- R-3S missile — the target capture field has been reduced from 4 to 3.5 degrees, the maximum angular velocity of target tracking has been reduced from 11 to 6 degrees per second according to the basic data on the R-3S missiles from the pilot's operation manual for MiG fighter aircraft.
14.07.2021 (2.07.0.118 - PC / 2.7.0.113 - Xbox, Playstation)
- Improvements and fixes
- Turn dynamics in 1st gear in AB has been improved. There's now no switching to neutral with the speed drop.
- Crew lock mechanics when leaving a ground RB battle in an aircraft. Now, to determine the possibility of respawn in a vehicle, the last selected armament and ammunition (in the hangar or during the previous respawn) are used, rather than the basic cost of the vehicle. This also fixes a bug where the crew was blocked for leaving a battle early in aircraft without basic weapons, for example, with some helicopters and with the Sea Vixen F.A.W. Mk.2.
- Added a hint in the interface when changing the rate of fire for a helicopter's automatic cannon.
- Toggling of NVD mode in binoculars now switches the camera to the commander's sight with night vision on.
- A bug has been fixed that disabled selected weapon controls after consequent toggling of the binocular button, night vision mode button, and gunner's view camera.
- A bug has been fixed that prevents the aiming block while using separate brake controls with the "Block vertical aiming while braking" function enabled.
- Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle's positioning in space allows you to compensate for rollback when aiming on slopes. (report).
- VT1-2 — hull aiming at low angles has been improved.
- The location of key points in naval missions has been changed for locations in Denmark, La Manche, Jungle, Midway, New Guinea. Airfields have been moved in order to reduce the time of approach and reloading for aviation.
- Fixed a crash that sometimes happened from the main menu when opening the friends list or chats.
- Ground vehicles model, damage model, characteristic and weaponry changes
- A bug has been fixed which resulted in incorrect values of armour penetration at different angles for the info cards of AP rounds.
- A bug has been fixed with shell behavior after penetration of armour that in rare cases prevented damage to the crew after a direct hit from APCR/APFS rounds.
- APDS L15A3 — the shell effect animation has been corrected in the round's card.
- BMP-1 — an incorrect bulkhead between the fighting and troop compartments has been removed.
- Aircraft model, damage model, characteristic and weaponry changes
- Javelin F.(A.W.) Mk.9 — a bug has been fixed that resulted in the detachment of ailerons with the detaching of stabilizers.
- F9F-2 — "Tiny Tim" rockets have been added.
- F8U-2 — left and right gun groups are now in the same gun group.
- Jaguar Gr.1, Jaguar A — fixed fragments from the pylon hanging in the air after a wing has been destroyed. When the keel was detached, the horizontal tail section was not damaged.
- SA 341F Gazelle — fixed a bug when installing the "Flares/Chaff" modifications there might be duplicated ammunition for the 20 mm cannon GIAT M.621.
- Ju 188 A-2, TBF-1C, Avenger Mk.II, DB-3B, В-29, Beaufort Mk.VIII, H8K2, H8K3 — the firing angles for turrets have been specified.
- S-13OF rockets — weight has been adjusted from 66.6 to 69 kg.
- PARS 3 LR, AGM-65A AGM-65B air-to-ground missiles — fixed a bug where it was impossible to capture some AI targets in Arcade mode.
- Fleets model, damage model, characteristic and weaponry changes
- HMS Liverpool — fixed a bug due to which torpedoes wouldn't reload in arcade battles.
- HMS Southampton — the thickness of the barbets on the main calibre turrets above the upper deck has been changed from 24.4 mm to 25.4 mm.
- Type K-8 No.13, Type K-8 No.13 late — fixed the name of the 76.2 mm gun.
- HMS Montgomery, HMS Churchill — fixed the name of the 76 mm anti-aircraft gun.
16.07.2021 (2.7.0.122)
- Improvements
- "Active reconnaissance" is now available in commander's sights.
- Azimuth scale has been added to the commander's sight.
- Dust effect position has been improved for the aircraft landing gear while running.
- Positioning of the damage panel of ships has been improved. It is now aligned with the bottom edge of the screen and does not overlap the mission objectives window.
- Fixes
- Missiles launched with automatic range setup to the target now follow the sight crosshair, not sight's zero value.
- Fixed a bug with decals displaying over certain 3D decorators, such as "Ammunition", "Helmets", "Machine guns".
- Fixed a bug with an unavailable driver's camera, if a floating tank is in the water (report).
- A bug has been fixed with reload indicator interrupted by the gunner's knock out on tank with auto loader.
- Location "City" - shadows from objects on location now draw at significantly longer distances.
- Strv 103-0, Strv 103A, Strv 103С — suspension control now unavailable if an engine is disabled.
- Repair status of horizontal drives of tank turrets wasn't displayed in the interface during a tank repair after a fire
- Hull skeleton of the last used in battle tank no longer disappears when a player is leaving a battle to the hangar.
- A bug has been fixed with vehicles with two or more loaders (Tiger II (10.5 cm Kw.K), KV-220, T-35, Na-To, etc.), the second and subsequent loaders did not change places if they were knocked out before the first loader switched place.
- Fixed a bug when the IR spotlight on vehicles didn't work in online modes.
- The first ammo magazine for armored machine guns is now always full. In some cases, the ammunition of armored vehicles could include magazines of different sizes, boxes for cartridges without a clip, or incomplete belts - now such ammunition are loaded last.
- Fixed a crash when starting some missions of the dynamic campaign "Battle for Guadalcanal".
- VR
- F-5E, F-4E Phantom II, A-7D, AV-8C, AV-8A, Phantom FGR.2, Phantom FG.1, Harrier GR.3, Harrier GR.1 — fixed a bug where the HUD on the windshield could move when moving the head.
- Other
- Added filtering camouflages of the "Red Skies" trophy on the Market.
19.07.2021 (2.7.0.123)
- Fixed incorrect leg placement of tank crew in some vehicles with an open cockpit when using x-ray.
21.07.2021 (2.7.0.126 - PC / 2.7.0.124 - Xbox, Playstation)
- Improvements and fixes
- Blurring effect at the edges of the screen has been improved for the shell chasing camera.
- Expiration dates for achievements now displayed in red, if the achievement has not completed in the required time.
- Inactive expired challenges in the Battle Pass now displayed in a grey color and with a corresponding icon.
- Sight markers for ground vehicles now won't shift while aiming through smoke.
- A bug has been fixed that caused torpedoes to damage friendlies in Naval battles.
- A bug has been fixed that caused vehicle "trembling" while hull aiming with a high ping.
- A bug has been fixed that made it possible for vehicles with hull aiming mechanics to turn with a damaged engine or while repairing.
- A bug has been fixed that caused a gun on a vehicle with hull aiming to aim incorrectly and continue swinging after pointing the aim point via binoculars.
- Strv 103С — a bug has been fixed that reduced elevation angles in hull aiming mode.
- VT1-2 — a bug has been fixed that caused shaking while selecting a second (right) gun while aiming from a slope.
- VT1-2 — a bug has been fixed that allowed hull aiming at unacceptable speeds (report).
- A bug has been fixed where when viewing a replay in Naval battles, pressing engine control buttons might cause the sound of changing vessel speed.
- "password_mask_char" won't appear anymore in the password field in the login screen.
- The distance for viewing shells falling in the shell chase camera has been reduced.
- A bug has been fixed that prevented completion of historical campaigns "To Scratch One Flat-Top", "American Strike" and "Fate of Hiryū" in RB mode.
- A bug has been fixed with crosshair marks on ground vehicles that might overlap the indication of a distance.
- A rare bug that disabled gun control has been fixed.
- Ground vehicles model, damage model, characteristic and weaponry changes
- Type 60 ATM — Previously overestimated repair time for the anti-aircraft machine gun and ATGM launchers has been reduced.
- E.B.R. (1954) — The values and number of gear ratios have been updated in order to increase the cross-country ability.
- Rooikat (all modifications) — The values and number of gear ratios have been updated in order to increase the cross-country ability.
- Object 906 — The vehicle in test drive now corresponds to the postwar period.
- Warrior, 9P157-2 — Gear ratios to eliminate jerking (between "I" and "N" gears) turning on the spot, have been adjusted.
- T-72 (all modifications) — The order of the ammo consumption has been corrected (previously one of the shells in the rear part of the turret was used as the last one).
- M60A3 TTS, M60A3 TTS (China), Type 61, SU-122-54 — The order of the ammo consumption has been corrected.
- Aircraft model, damage model, characteristic and weaponry changes
- Whirlwind Mk I, Whirlwind P.9 — A bug with the displaying of the aircraft armour in the X-Ray view has been fixed.
- B-25 (all modifications) — Aircraft armour has been corrected. Armour material has been changed from "steel" to "duralumin".
- F-5A, F-5C — A bug that could make the aircraft keel to tear off together with engines has been fixed.
- Ki-49 (all modifications) — a bug that caused the gunner of the lower turret being able to fire through the fuselage has been fixed (report).
- F9F-5 — The AN/APG-30 radio rangefinder has been added.
- PV-2D — Mechanism for protecting aircraft keels from fire from the upper turret has been corrected. Turret fire no longer bends around keels when aiming. Instead of this the possibility to fire will be blocked .
- F-1 — Ballistic calculator for bombs has been added (report).
- Mi-35M — A bug with the black area on the edges of the ATGM sight. Has been fixed.
- Fleet model, damage model, characteristic and weaponry changes
- Pr.123-bis, Pr.123K, Pr.123K (A-11) — Lack of dead zones when aiming cannons has been fixed (report).
- Emden — Traverse angles on the main calibre turrets have been corrected.
- VR
- Performance in VR mode with streamer mode turned off has been improved.
- A bug that caused SteamVR to crash after exiting the game has been fixed.
- Cockpit shake when using Pimax helmets has been fixed.
22.07.2021 (Server update)
- Economy
- Planned economy changes have been implemented (open the tablesheet).
- A new formula for calculating game activity has been implemented.
- A system of rewards for useful actions in aircraft SB has been implemented.
- Ground vehicles
- M8 HMC 一 Has been moved to rank I and placed before the M3 GMC.
- JPz 4-5 and Jagdpanther 一 Have switched places.
- M48 Super and KPz-70 一 Have switched places.
- M4 748 (a) (Germany) 一 Has been moved to rank III.
- Valentine (all modifications) 一 Have been merged into one group which has been placed before the Matilda III.
- Achilles 一 Has been moved to rank II.
- Gun Carrier (3-in) 一 Has been moved and placed before the Achilles.
- Charioteer Mk.VII 一 Has been moved and placed before the FV4202.
- Centauro I 105 一 Has been moved to rank VI.
- Ariete PSO and Ariete 一 Have switched places.
- AMX-30 DCA 一 Has been moved to rank VI.
- Aviation
- La-15 and La-200 一 Have switched places.
- MiG-17, J-4 一 Have been moved to rank V.
- Other
- F9F-2 一A bug that made it possible to mount "Tiny Tim" missiles on the aircraft without researching the appropriate modification has been fixed.
- A bug that made it possible to switch between aircraft in formation by using a gamepad during a battle in some missions of the dynamic and historical campaigns has been fixed.
27.07.2021 (2.7.0.146)
- Changes to the mechanics related to receiving rewards for useful actions have been applied to the aircraft SB mode. Rewards for useful actions, per minute, have been increased by 31-80% for all aircraft. Active time rewards have been removed. Repair costs (deposit) have been adjusted. See the full table.
- A bug which prevented players from receiving rewards for useful actions in aircraft SB mode during the last period of time in battle, when all the enemy team had left the battle before it ended, has been fixed.
28.07.2021
First update (2.7.0.152 (2.7.0.149 - Xbox, Playstation))
- Improvements and fixes
- Operation "Sicily" - a bug has been fixed where in missions of ranks VI and above AI aircraft crashed into the ground soon after spawn (report).
- Hornet Mk.III, Stirling B.Mk.III, H8K3, Ki-44-I 34, Ki-44-I, F.222.2, B-25J-30 (USSR), I-29, Hampden TB Mk.I (USSR), Yak-4, Pe-8 — a bug has been fixed where stabilizer detachment was followed by the detaching of the landing gear.
- The location of the helipads has been changed as the distance of them to the tank battle in the locations: Berlin, Finland, White Rock Fortress, Fulda, Jungle, Fire arc, Port Novorossiysk, Red Desert and Seversk-13 was unequal.
- A bug with the message "Do you want to apply selected skills?" after sending a crew on holiday with the skill tab opened has been fixed (report).
- A bug has been fixed with incorrect increase level value in the "Crews" tab in the hanger log.
- A bug where the wreck of the player's last tank visually disappeared after they escaped a battle and returned to the hangar and shells were not able to travel through the invisible wreck has been fixed.
- A bug has been fixed where a destroyed vehicle might display as undamaged when a player leaves a session.
- A bug has been fixed with spontaneous movement of the mouse cursor after calling an artillery strike on the map when controlling armoured vehicles with keyboard arrows.
- A bug has been fixed where enabling NVD on the ultra-low graphic presets might result in changing the gamma and a darkening of the image.
- A bug has been fixed in ground vehicles where a commander's machine-gun turret was impossible to control using the commander's camera after switching from a machine gun to the main gun.
- A bug has been fixed with missing AI targets when reconnecting to an air Arcade battle (report).
- Fixed a bug that caused a client crash when opening the "View battle" link from the "Battles" tab of the event log in the hangar.
- Ground vehicles model, damage model, characteristic and weaponry changes
- PTL-02, WMA301 - gear ratio values have been specified, as previously these units could not climb some slopes.
- MARS 15 - 5th gear ratio has been specified to improve overall mobility.
- Aircraft model, damage model, characteristic and weaponry changes
- F5-E/A, G-91YS — a bug has been fixed that caused incorrect fuel consumption in afterburner mode.
- F4 Phantom II (all series) — critical attack angle has been increased according to technical documentation.
- F6F5 (France) — a bug has been fixed which made it impossible to taxi on the ground.
- A129-A/CBT — a bug has been fixed with incorrect behaviour in hover mode in Arcade battles.
- A129-int — a bug with flipping of the helicopter after respawn has been fixed.
- PV-2D - a bug with a deadzone from the rear turret over the keel has been fixed.
- 37mm N-37D gun - self-destruction timer of HE-I and HE-IT shells has been increased from 3 to 10 seconds.
- A bug has been fixed where the lock-on of Hellfire missiles was retained even if the target was behind impenetrable cover.
- Fleet model, damage model, characteristic and weaponry changes
- Bezuprechny - weapon presets have been fixed: sets with mines and depth charges have been removed. A bug has been fixed where it was possible to take depth charges into battle without researching the corresponding modification.
Second update (2.7.0.153)
- A bug that might cause graphical artifacts in battles has been fixed.
- A bug that caused the game to launch with gamepad controls when SteamVR was running has been fixed.
- Now when installing the game from Steam, the selected localization language will be used correctly.
29.07.2021 (Server update)
- Changes in the calculation of Research Points for victory/participation in missions, in accordance with the new activity formula for game modes with multiple respawns (all major game modes except aircraft RB), have been implemented.
- The parameters of the activity calculation for coastal fleet game sessions have been adjusted.
- The respawn scores and timer for respawn mechanics have been disabled in aircraft SB.
- Sd.Kfz.251/22 - Battle rating in all game modes has been changed from 3.3 to 3.0.
04.08.2021 (2.7.0.170 (2.7.0.167 - Xbox, Playstation))
Improvements and fixes
- BMP-3, U-SH 405 — Markers for additional guns are now displayed correctly and take into account terrain/landscape if missiles have been loaded.
- BM-13N — The inscription about the impossibility of movement with changed ground clearance now appears only at the start of the movement and will not interfere with the view.
- Helicopter sight stabilization marks will no longer be displayed in the ground vehicle sight after the air event in ground AB is completed.
- A bug when playing server replays which caused incorrect displaying of the camera direction indicator of the ATGM gunner on helicopters has been fixed.
- The rangefinder will not be set to a value of ">9999" when pointing the gun sight at the smoke screen.
- A bug with an inability to switch view from commander’s camera to binoculars if camera cycle mechanics and night vision mode coincided has been fixed.
- Now the weapons selection function for aircraft will not lock hotkeys assigned to individual weapons.
- A bug leading to a lack of display of your ground vehicle in the commander’s sight has been fixed.
- An inability to select premium vehicles located at the back of the hangar when controlling from a gamepad has been fixed.
- A bug that caused the inability to vertically aim on tanks with hull aiming when the engine or tracks have been damaged has been fixed.
Ground vehicles model, damage model, characteristic and weaponry changes:
- ZTZ96, M41 SDF, leKPz M41, VEAK 40 — The function of duplicated fire control for commanders has been added.
- Conqueror — A bug with lack of the commander's fire control has been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
- Mirage IIIC — A bug where wing fragments in some cases remained in the air when a wing was detached has been fixed.
- Ar 234 B-2, Ar 234 C-3 — Separate bomb drop for suspended armament setups has been added.
- Sea Vixen F.A.W Mk.2 — Separate bomb drop for 1000 pound G.P Mk.I bombs has been added.
- F6F (all modifications) — Bomb dropping for the 1000 pound AN-M65A1 bombs has been corrected. Now bombs will be dropped first from the right pylon and then from the left pylon. Source: Pilot's handbook of flight operating instructions for navy models F6F-3, F6F-3N, F6F-5, F6F-5N airplanes.
09.08.2021 (2.7.0.176)
- Video playback in the vehicle selection menu for new players has been improved.
- Free camera view, in replays, will no longer reset when the target player is destroyed.
- The round marker in the center, which duplicates the sight, is disabled in the sights of ships using first-person view.
- Fixed a bug where bots on aircraft, when respawning, could leave a smoke trail between the position where they were shot down and the place of the new respawn.
11.08.2021 (2.7.0.182 (2.7.0.180 — Xbox, Playstation))
- Improvements and fixes
- Sight aiming for weapons which are not located at the centre of a vehicle as well as for additional armament of the ground vehicles has been improved. The sight will no longer spontaneously move away from the obstacle or from the target.
- Now when using the offensive weaponry selector, the aiming marker in AB will be displayed taking into account ballistics of the selected weapon.
- Hull guidance - the sight will no longer jerk from side to side when aiming.
- A bug which caused armoured vehicles with hull guidance to continue spontaneous rotation toward the aiming marker if the option "Fix gun direction in mouse view" was enabled and the view key was held down has been fixed.
- Hull guidance will now be blocked for vehicles during firefighting.
- A bug that allowed armoured vehicles with adjustable suspension to retain control of the suspension when the driver was out of action has been fixed.
- Fixed a bug due where, when disabling "limited ammo" in the "Mission editor" for aviation, there was no reload available in the air of suspended armament — bombs and missiles.
- Fixed condition for receiving decals "Emblem of 1st Company of the 21st Combat Tank Battalion French army" (ground vehicles of the USSR replaced by ground vehicles of France).
- Fixed conditions for automatic detection of terrain type for some camouflages.
- USA — Tricolor camouflage (Desert), Late summer camouflage (Desert, Urban).
- Italy — Standard camouflages for Pz.III N, StuG III G, Pz.IV G (Desert).
- Added links to the Marketplace for tradable vehicles and camouflages for latest events.
- Aircraft model, damage model, characteristic and weaponry changes
- UH-1B, UH-1C, UH-1C XM-30, UH-1D — Fixed a bug where, when installing a suspended container with a 7.62 mm M134 Minigun machine gun, the block of machine gun barrels constantly rotated.
- P-39N-0 — fixed a bug that caused the weapon icon to be displayed as "rockets + machine guns" when installing the M8 outboard rockets.
- FW 190 A-5/U2, Bf 110 (all modifications) — added the possibility of a separate drop for 50 kg bombs (report).
- Fleet model, damage model, characteristic and weaponry changes
- USS Pensacola, USS Northampton, USS Portland and USS New Orleans — fixed model names of main calibre turrets and their mounts.
- Z32 — increased maximum angles of rotation of the second and third main calibre turrets.
16.08.2021 (2.7.0.194)
- Automatic ranging input in the sights no longer works if a rangefinder isn't installed in vehicle modifications.
- Me 163B, Me 163B-0, Ki-200 — Take-off trolley no longer disappears in the air. Also a bug has been fixed where after successful takeoff the grounding of the take-off trolley, the damage indicator appeared.
- Calling an artillery strike no longer resets the camera view position.
17.08.2021 (Battle Rating changes)
- Planned Battle Rating changes have been implemented (open the tablesheet)
18.08.2021 (2.7.0.204 (2.7.0.201 — Xbox, Playstation))
- Improvements and fixes
- The remaining ammo of the first stage ammo rack in ground vehicles is now indicated in the left bottom corner on the damage panel.
- Option "Download additional content only in the hangar" has been added to the "Customization of vehicles" menu tab.
- To optimize downloading of custom camouflages or those encountered in battle from the Market, the maximum volume of the data storage has been increased for PC and Xbox versions.
- Camouflage card is now again displayed when hovering the cursor over the camo's name with no need to open the full list of available camos.
- In the "doubled fire control mode" while using a commander's sight, synchronization of the camera and muzzle direction has been improved (report).
- Target designation for the squad in the "Gunner's view" has been improved. The marker is now set by the crosshair, independently from the gun position.
- A bug has been fixed where any shot below the waterline in the protection analysis would damage the compartment in the bow of bluewater ships.
- BR-350P shell — a bug has been fixed where when aiming at the turret roof of some tanks in the protection analysis, the data of the penetration probability changed cyclically.
- A bug has been fixed where torpedoes and other auxiliary armament on naval craft might appear over the vessel.
- A bug has been fixed where certain terms in the Battle tasks might count the most recent player vehicle instead of those which gained a frag.
- Some time ago, we fixed an issue which would occur in tank RB mode where, while aiming at an enemy tank and pressing LT/L2 to zoom in, the sight could lock onto an enemy aircraft, with the gun turning after it. Unfortunately, as reported to us through your feedback, this issue migrated to the tank AB mode. The bug has now been fixed for all game modes.
- Ground vehicle model, damage model, characteristic and weaponry changes
- 100 mm 3OF70 — Shell mass has been changed from 15.8 to 13.41 kg.
- Aircraft model, damage model, characteristic and weaponry changes
- A-26B-10, A-26B-50, A-26C-45, A-26C-45DT — A bug that allowed the lower aft turret to fire through the fuselage of the aircraft has been fixed. Dead zone angles have been corrected.
- Ju 87 (all modifications) — A bug where the landing gear on the aircraft remained in the air after the wing was detached has been fixed (report).
- Breda 88 (P.XI) - Separate bomb drop has been added for the 50 and 100 kg bombs.
- Me 262 C-2b - A bug that caused the engine name for the rocket booster to be duplicated in the X-Ray view has been fixed (report).
- J35D - Ammunition for the 30 mm Akan m/55 cannon has been changed from 90 to 100 shots per barrel (report).
- A2D - Take off from the aircraft carrier has been added.
- Rb05A missile, AS-30 - A bug which led to inverting the control vertically has been fixed(report).
- Fleet model, damage model, characteristic and weaponry changes
- RN Aviere - Information about the year of ship's modification has been fixed in its vehicle card.
- 120-mm/50 O.T.O. Mod.1936 cannon - The names of the shells for the cannon have been corrected in the English game client (they were previously in Cyrillic letters).
- HMS Churchill - Number of the torpedoes in the weaponry preset with depth bombs has been corrected.
19.08.2021 (2.7.0.208)
- Fixed a bug that caused the game to crash on Linux when loading additional content.
- Fixed an incorrect render in the Oculus Rift CV1 virtual reality headset.
- A bug where the location of the visual model of a raised barrel didn't coincide with the location of its damage model in AI controlled vehicles has been fixed.
23.08.2021 (Server update)
- Planned economy changes implemented.
- Purchase cost for ground vehicles and aviation have been reduced (see the full table).
- Research and modification costs have been reduced (see the full table).
Changes in research trees:
Ground vehicles:
- M16 MGMC and M15A1 CGMC — Switched places.
- Dicker Max and 8,8 cm Flak 37 Sfl. — Switched places.
- PT-76B — Moved to rank III.
- SU-85 and SU-85M — Grouped and placed after the group with SU-152 / ISU-152.
- Object 906 — Moved to rank V.
- Caernarvon — Moved to the place after the Centurion Mk 3.
- Conqueror — Moved to the place after the Centurion Mk 10.
- FV4004 Conway — Moved to rank IV.
- FV102 Striker — Moved to rank V and placed after the Swingfire.
- FV4333 Stormer HVM — Moved to rank VII.
- Ta-Se — Moved to rank I.
- So-Ki — Moved to rank II.
- Lvrbv 701 and Lvkv 9040C — Switched places.
Aircraft:
- F-82E — Moved to the position after the P-38L-5-LO.
- F4U-1C and F4U-4 — Grouped.
- F8F-1 and F8F-1B — Grouped.
- SB2C-1C and SB2C-4 — Grouped.
- AD-2 and AD-4 — Grouped.
- B-17E and B-17E/L — Grouped.
- He 112 V-5 — Added to the group with He 112 A-0 / He 112 B-0.
- He 100 D-1 — Moved to rank I.
- CL-13A Mk 5 and CL-13B Mk.6 — Grouped.
- Ju 87 B-2 and Ju 87 R-2 — Grouped.
- Ju 87 G-1 / Ju 87 G-2 (in the group) — Moved to rank I.
- Fw 200 C-1 and He 111 H-6 — Switched places.
- Yak-9T and Yak-9K— Switched places.
- Yak-9U and Yak-9P— Grouped.
- MiG-21SMT and MiG-21bis — Grouped.
- Tu-2S — Added to the group withTu-2S-44 / Tu-2S-59.
- Lancaster B Mk I and Lancaster B Mk III — Grouped.
- A6M2-N and N1K1 — Grouped.
- Ki-45 tei — Moved to rank I.
- Ki-45 otsu and Ki-45 hei — Grouped.
- Ki-45 ko — Moved to rank II after the group with Ki-45 otsu / Ki-45 hei.
- D3A1 and B5N2 — Switched places.
- D4Y2 and D4Y3 Ko — Grouped.
- H-75A-1 / H-75A-4 (in group) — Moved to the position after the group with D.500 / D.501.
- M.S.406C1 — Moved to rank I and grouped with M.S.405C1.
- M.D.452 IIA and M.D.452 IIC — Grouped.
- Potez 630 — Moved to rank II.
- N.C.223.3 — Removed from the group and moved to rank II.
- Second research line of French aircraft has been divided into two separate lines.
Fleet:
- Chidori and Isuzu — Switched places.
Number of vehicles required to access the new ranks will be changed in the upcoming major update (changes won't affect newly introduced vehicles):
Ground vehicles:
- USA VII rank: 4 → 5
- Germany VII rank: 4 → 5
- USSR VII rank: 4 → 5
- Britain VI rank: 4 → 5
- Britain VII rank: 4 → 5
- Japan VI rank: 3 → 4
- Japan VII rank: 3 → 4
- China VII rank: 3 → 5
- Italy V rank: 3 → 4
- Italy VI rank: 4 → 5
- Italy VII rank: 4 → 5
- France VII rank: 4 → 5
Aviation:
- Germany VII rank: 5 → 4
25.08.2021 (2.7.0.218 (2.7.0.215 — Xbox, Playstation))
Improvements and fixes
- Armor piercing values of Ground forces rounds and bullets, that are separate from ammo belts, have been added to the protection analysis.
- Duplicates of shells and rockets ammo belts have been removed from the protection analysis menu for ground vehicles and aviation.
- Overview and test drive options have been introduced for Warbond store vehicles.
- 3D decoration info cards now feature information about available types of vehicles.
- "Reset to default" warning has been added for switching to the new control device (gamepad or joystick).
- While hovering a cursor over your nickname in the statistics, if a player was grouped in autosquad, he will see a tip "You are joined in an automatic squad with this player - stay close and earn additional rewards for destroying an enemy".
- Context menu interaction has been improved in vehicle slots and in the Research mode while using keyboard or gamepad.
- A bug has been fixed which allowed selection of any vehicle instead of the recommended premium vehicle in the hangar via the "View" button in the "Inventory" tab.
- A bug has been fixed due to which selected before mission aircraft in Aviation RB could be switched to another aircraft of this nation available in the slots.
- A bug has been fixed resulted in displaying crew data for another vehicle in the hangar after leaving the battle.
- A bug has been fixed due to which in some cases, when switching between sets, the displayed vehicle could not change to the one selected in the slot.
Fixes for consoles:
- A bug that made it impossible to interact with the research window in some cases after returning from the vehicle searching screen has been fixed.
- A bug that made it impossible to complete "Bomber" tutorial on XboxSeries X|S or Playstation 5 has been fixed.
- Fixed a bug which clicking on an empty space on the "Research" screen could lead to the opening of a group slot for vehicles.
Ground vehicle model, damage model, characteristic and weaponry changes:
- A bug that caused the vehicles with commander's sight to have incorrect elevation angles of anti-aircraft machine guns has been fixed.
- BMD-4 — Displaying of the reload speed for the 100mm 2A70 cannon has been fixed in the X-Ray view.
Aircraft model, damage model, characteristic and weaponry changes
- Fw 190 D9 - The amount of the rounds for the 13mm MG-131 machine gun has been changed from 450 to 400 shots per barrel.
- BV 238 — A bug whereby by the rotating of the camera in the X-Ray view the crew could visually change their position has been fixed.
Fleet model, damage model, characteristic and weaponry changes
- Displaying the guidance speed of small and medium calibre anti-aircraft artillery when pointing the cursor in X-Ray mode for some large ships, has been added.
- MBT 1st series - Influence of the "Torpedo Mode" modification which gave the opposite effect before, has been fixed.
Economy and Battle Ratings:
- Hs 123 A-1 (China) — BR has been changed according to the German counterpart from 1.3 to 1.0 in AB and RB.
- He 112 B-2/U2 — BR has been changed according to the He 112 B-1/U2 in RB from 2.3 to 2.0.
- Su-11 — BR has been changed according to the table sheet with BR changes published earlier: AB from 7.0 to 7.3; RB from 7.7 to 7.0.
26.08.2021 (Server update)
Ground vehicle model, damage model, characteristic and weaponry changes:
- APFS shells 125mm 3BM42 and DTW-125, 120mm M322, CL3142 and slpprj m/95, 25mm M919 and PMB 09 - the velocity values at different trajectories and armor penetration values at different distances have been specified in accordance with the armor penetration formulas (more details).
- Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed.
- BMD-4 - a bug which caused the vertical stabiliser to not work properly has been fixed.
Aircraft model, damage model, characteristic and weaponry changes
- Buccaneer S1 - fixed incorrect modification requirements for using some weapon mods with the AGM-12B Bullpup.
30.08.2021 (2.7.0.223)
- A bug has been fixed due to which disabling of the ‘first gun; of the ship resulted in disabling of the ranging shot option.
- A position of a sound of an aircraft, exceeding Mach1, no longer depends on its distance from a listener and doesn’t attributed to the aircraft position.
Changes to Enduring Confrontation missions in Simulator Battles
- In aircraft and helicopter EC missions, the mechanics of forced session leaving (kicking) for inactivity has been reworked. A player may be kicked from session for 300 seconds of inactivity in total during the mission, not only with the first respawn. The abandonment timer now works as follows:
- * If the player is in the air or is on the airfield and the vehicle is under repair, or is on the airfield at a speed faster than repair time, the abandonment timer will be reset (will be set to maximum);
- * If the player is on the ground outside the airfield, or is on the airfield at a speed equal to the repair time but will not be serviced (repaired, reloaded or refueled) then the abandonment timer will be activated.
- In aviation SB battles, the mechanics of choosing the gaming nation in custom battles has been changed. Players will have a choice from pre-set nation pairs for both teams.
Learn more details about these changes and share your opinion on official War Thunder forums.
31.08.2021 (Server update)
Ground vehicle model, damage model, characteristic and weaponry changes:
- Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). MLRS sighting grids are temporarily displaying incorrect aiming angles.
Aircraft model, damage model, characteristic and weaponry changes:
- Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). Weaponry preset costs in SL and RP have been adjusted to reflect the changes.
Changes in the aircraft RB
- The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).
This change is experimental, and after gathering relevant statistics, we may disable any unbalanced sets.
01.09.2021 (2.7.0.229 (2.7.0.228 — Xbox, Playstation))
Improvements and fixes
- AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, F-4E Phantom II, F-4EJ Phantom II, F-4F Early, F-4F, Phantom FG.1, Phantom FGR.2, Su-17M2, Jaguar A, Jaguar GR.1, F-5E, A-7D — a bug has been fixed due to which gunsight screen changed color after switching the sight off (report).
- A bug has been fixed due to which missiles within the launchers of destroyed tanks might appear undamaged.
- A bug has been fixed due to which a flight of a nuclear strike aircraft did not lead to the sound of a siren, nuclear blast and the mission's end.
- A probable issue with the error message after quitting the game client has been fixed.
- A bug has been fixed that could lead to a crash when in the spectator mode in the Arcade battles.
Aircraft model, damage model, characteristic and weaponry changes
- Pe-2-31, Pe-2-83, Pe-2-110, Pe-2-359 — ammo capacity of the ShKAS machine gun has been changed from 450 to 430.
- AH-1S (early) — radar warning system has been added (report).
Fleet model, damage model, characteristic and weaponry changes
- Fairmile C (312) — start battle camera position has been corrected (previously was turned to stern); maximum ammo capacity of the 40mm guns in battle has been changed (report).
- HMAS Tobruk - the year of ship modification has been changed to 1950.
01309.2021 (2.7.0.235)
- A bug has been fixed due to which hull aiming vehicles were unable to turn and were shaking sometimes while viewing from the driver.
- A bug has been fixed with desynchronized gun sight and binoculars on the hull aiming vehicles, which resulted in sight elevation while switching from the binoculars to the gunner's view.
- Me 163B-0, Me 163B, Ki-200 — take-off cart no longer jumps to the tail when detached from the hull.
- A bug has been fixed with flickering gun shots, smoke and fires while using some Nvidia drivers. (report).
Updates | |
---|---|
Closed Beta | 1.17 · 1.25 |
Open Beta | 1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63 |
Release | 1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire |
Update 2.0 | New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age |
Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy | |
Dance of Dragons |